
Originally Posted by
HawkGonzo
Here's my list of type and some hability changes:
1ST GEN
Charizard: Fire/Dragon, 2nd hab: Levitate. (I think this is obvious)
I dont mind the change to Fire/Dragon, but i dont agree with levitate on him, since he can fly but annot levitate by himself. I think that by being a dragon kinda makes up for the resistances, cause its only weak to rock, dragon and ground, and water and ice only hit him for neutral damage. So the only thing he needs its a boosting ability (which he already has in the form of solar power) but you could use any other physical boosting ability that suits him to improve it in that sense. But levitate its not really something that charizard should have in any sense.
Psyduck line: Water/Psychic (obvious too)
True and suits perfectly pokedex information, in fact i have been testing psyduck and golduck as water/psychic with adaptability and its working very well specially in the psyduck stage for little cup it becomes very powerful and also improves mixed sets as well. As a Golduck in comparison with OU standards its decent enough, since his stats are not that great to really become abussive, but it does has the strongest psychic and hydro pump ever, since the former will be a 180 base power attack and the later a 240 base power, which differentiates him greatly from Crawdaunt and also slowbro. And just to explain why adaptability in the logical sense, this is following the sense that ducks are very adaptable animals that can basically live in any enviroment, which we can notice by all of the places psyducks can be caught in most game versions.
Magnemite line: change Sturdy for Levitate.
More than perfect, except i actually changed the third ability for that one, since both sturdy and magnet pull are very useful for them too.
Farfetch'd: Fight/Flying (It's like some kind of warrior with his stick)
Most people usually think the same about this, BUT I DISAGREE, because of the fact that there are several pokémon who use other type of items to fight and that doesnt necessarily turn them into a fithting type, plus either way doesnt actually help him at all to be more used.
Doduo line: Normal. (Why flying? Where are their wings?)
Agreed and already did this change long time ago. Also removed the TM fly from his learn set, gamefreak its always trolling people ._.
Onix and Steelix: Rock and Steel only. (Onix is made all of big boulders, and Steelix the same with steel. Don't see ground type anywhere)
This is actually not benefitial, since both of them benefit from being a ground type. Also just so you can research it an learn a little bit more about minerals, these only get harder and form themselves underground because of the compression of the ground they become much more solid until they turn themselves into other kind of minerals like gems and steel etc. Thats a little i know about it... and also steelix dex info mentions this as well, so i dont agree with removing the ground type from them because is part of their own life origin and evolution just as aninymouse said
Kangaskhan: Normal/Fight (like you said before, it's a boxing kangaroo)
Very true, I actually forgot to make this change, will place this right away. As most people know kangaroos are excelent natural fighters in fact thats why they have been depicted in the popular sense as a boxers in cartoons and other similar media, so its a very general and well known concept. She also learns a lot of different type of punches as the dex entry states its very skilled at comet punching, so the iron fist ability i placed on her makes total sense and helps this move as well as the other punches in her arsenal (specially her focus punch moveset) that way she can become more useful and will also be the only fighting type that can hit ghosts with Scrappy and drain punch also helps in the sense of recovery plus stab.
Seadra: Water/Poison? (he has some poisonous stings around his body...)
That will only make it worst to be used, since it will be weak to psychic and ground moves, and the metagame its now plagued with psychic types on 5th gen, even though it could actually help on the defensive side against fighting types, but i believe it can be improved in some other ways, like with the small change i made already by making them learn dragon tail which enhances the defensive sets of the horsea family. I would like to give them spikes or toxic spikes to all three to complete the defensive sets, but that is not possible when following logic as kingdra and horsea dont have any spikes (stupid seadra gene). Tentacool and tentacruel are actually better when it comes to the typing and also doesnt make much sense when it comes to the sudden evolution typing changes.
Electabuzz and Electivire: Elect/Fight (Elemental punchs, kicking attacks, Cross Chop...)
Ive though about this change several times but im still not 100% convinced, but it fits with reckless ability and its usable i guess.
Gyarados: Water/Dragon (OBVIOUS)
I do like the idea, but i wouldnt make such change just because gyarados is great like he is right now, even if very few people use it at the moment, its still very powerful, specially with its new ability, and his weakness to electric and rock are the few things that can knock him down and i wouldnt like gyarados to be compared in that sense to other water/dragon types. So i feel its pretty unnecesary
Porygon line: I don't know if Normal/Elect. (Capable of shoting beams, artificial form of life... ) or Normal/Ghost (Only Porygon Z) (capable of travel between dimesions, oddly behaviour,...)
This was another surprise for me, Normal/ Electric its a nice change to complement what i just did a few days ago, since i added Volt Change by TM in the porygon family learnset this will improve mainly porygon and porygon-z a lot. Porygon will be improved at LC play and in porygon-z´s case its gonna be awesome because of his natural high base special attack coupled with adaptability and with a 140 power volt change or a 160 discharge with scarf or agility will make it kinda like the electric version of genesect but less broken. It also gives porygon-2 another weakness to be able to take it down more easily with any non-fighting pokémon with earthquake or drill liner which are more common, because honestly that thing its way too defensive, in my point of view its lacking little to be broken. Btw normal/ghost doesnt fit them, so electric/normal makes more sense since its kinda like rotom but in the inverse way.
Dratini and Dragonair: Dragon/Water (They live in the water)
Dont see why not, while not 100% accurate it does makes sense and also helps them in the metagame sense, since this way they become neutral to ice attacks and to grass attacks too which enhances their defensive forms. But in my personal opinion i dont think i would make such change unless i actually test it in battle and becomes REALLY useful in that way, and just because they live underwater doesnt necessarily means that it should be a water type, like for example the giant dragonite on first episodes of pokémon by the lighthouse, or lugia, anorith, lileep and cradily for example
Mewtwo: Psychic/Dark (His psychic powers are so strong that I considere them like Dark, the darkness of hate in his heart,...)
I have seen a lot of people with this idea, i think mewtwo its perfect just the way it is, he doesnt need any more changes, for me he is still the king of Ubers specially now that it has acquired the psystrike attack, so its mostly an optional inaccurate change. That type of combination suits better the gothita family in any case
2ND GEN
Misdreavus line: Ghost/Psychic (have psychic powers, Mismagius is like a witch, and for me, magic is psychic+ghost)
being a psychic type doesnt actually fit her that much, plus many ghosts are already able to learns psychic moves, im still working to see how can i fix her properly
Dunsparce: Normal/Dragon (is like a little dragon *3*)
normal/ground its more suitable considering its habitat, learnset and pokedex info.
3RD GEN
Sceptile: Plant/Dragon (he reminds me a dragon with the power of the nature)
im not sure about this change yet, need to make more research about geckos facts and sceptile familiy
Azurill: Water (is a water pokemon, even if NOBODY is gonna use him)
Again trollfreak logic, so i do agree to this change too, but its not really necessary if someone doesnt want to change it... and they use him on Little Cup actually xD.
Nosepass line: Rock/Elect. (They are natural passes that are stones with electric charge, so their type is obvious)
Agreed.
Volbeat and Illumise: Bug/Elect. (They produce electricity for made glow some parts of their body)
I do like the idea, to give them stab and differentiate them from other prankster users, but when it comes to logic its lacking something, because if im not mistaken that would be bioluminescence instead of electricity, but it decent at least, so you could use it but it wouldnt be 100% logical except for the fact that they are able to use several electric attacks.
Trapinch: Bug/Ground (Ant Pit pokemon. A bug. End of the history)
already did this change
Vibrava and Flygon: Bug/Dragon - Sand Veil (they are dragonflies)
Also did this change too and vibrava and flygon with quiverdance helps to improve its usage and also makes them different to the way all other dragons play
Swablu line: Flying only. (They are like clouds, for me they are more flying only type than Tornadus)
I dont agree on this, if theres any right typing for it would be flying/normal for altaria
Glalie: Ice/Rock (his body is covered with a rock-like ice)
Also Agreed, since its mentioned on his pokedex info too.
4TH GEN
Luxray: Elect./Dark (his dark appearance, intimidating...)
I thought of this in the hackrom sense, but logically talking doenst make much sense in anyway nor it helps him that much.
Spiritomb: Ghost/Rock (is a ghost that gets out form a stone)
Even if the stone theme fits, that actually would make spiritomb worst competitively than he is right now and i already come up with stockpile for him, which is senseful and does help him A LOT to tank up itself and become a tough pokémon to take on. So its better to leave its typing untounch
Regigigas: Normal/Ground (a colossus made of rocks, ice and steel: minerals = ground type)
This was another idea that surprised me, it seems like a very suitable and nice idea, i might steal you this later xD...
5TH GEN
Serperior: Plant/Psychic (appearance)
this one doesnt make sense at all. I considered this popular change previously of grass/dragon but she isnt even a dragon related pokemon it just learns some dragon attacks
Tepig line: Fire or Fire/Dark (they are fat pigs; thet don't need fight type, is not so obvious like in Infernape; Emboar has a dark appearance)
At the beggining i thought the same way, fire/dark, but actually like some other people suggested fire/ground fits him better in all senses almost, plus it helps him competitively speaking better
Oshawott line: Water/Fight (they are samurais)
Its suitable altough not necessary i guess, but its an interesting optional type combination, just take in account than if you do this oshawott cannot be fighting type to start with, but his evolutions can, this is so you dont break the tradition of most 1st stage starter pokemon not having a secondary type.
Cofagrigus: Ghost/Steel (steel coffin)
Actually his based on a egyptian coffin, which are usually made of stone and covered in gold and gold is also another compressed mineral, taking those little facts in account means its actually better being a Ghost/Rock which its a pretty neat typing since its only hit by ground, steel, ghosts, water and grass... in my case i added solid rock on cofagrigus as a 3rd ability to further improve its defensive skills, and also yanmask mask is made of stone, i also changed its typing to ghost/rock but he instead has the 3rd ability as levitate, which also helps a lot in LC, not to mention also the sandstorm boost that will make it a premier defensive pokemon coupled with some calm mind boosts.
Eelektrik and Eelektross: Elect/Poison (YES, POISON. Is half eel, half bloodsucker)
no sense at all, since electric eels are not poisonous following animal based logic, and doesnt suit or help the pokemon itself
Beheeyem: Psy/Elect (mental control by glowing hands, electric conexions in his big brain...)
Its passable, basically another optional change, ive considered this before but droped the concept.
Accelgor: Bug/Dark (appearance)
cool, but not necessary, again another optinal change
Druddigon: Dragon/Rock (rock-like skin)
had the same thinking on this one previously but im still doubtful as to the helpfulness of that change, more testing in this sense is required
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