Howdy, good sirs;
So I had several things that I was wondering about, and perhaps the collective wisdom of this board can lend a hand. Here goes:
1 - First of all, does anybody have the Narc location for the images of the two protagonists at the beginning of the game, when Juniper asks you your gender?
2 - On a similar note, is there a complete, up-to-date list of all known Narcs and what they contain?
3 - When editing moves in a/0/2/1, we can change their type, BP, physical/special/effect, accuracy, which stats are raised or lowered, %chance of freezing/burning, etc. But how about attack animations and more complicated effects - things like Memento, Psych Up, or Silver Wind's chance of raising all stats at once. Has anybody cracked this one? As far as I can tell, they're located in a different Narc.
4 - Trying to edit a/0/0/4 Pokemon in-battle sprites with CrystalTile2 - I can view the NCGR pokemon images with Console Tool, and I can open and view them in CT2. But the colors are all off, and I can't get the corresponding palette to load for the life of me. Is there any easier way to get the correct palette than entering in all the r/g/b values manually?
5 - Is there a known way to completely replace one pokemon's in-battle sprite - animations included - with another's? I tried the very crude way of using Editor.exe to extract a/0/0/4 into a folder and manually renamed and replaced all 20 files related to Lugia with Volcarona's files. The game crashed when i tried to send out the modded Lugia in battle. No surprise. I'm considering opening it up in CrystalTile and replacing 20 files worth of Lugia hex values with Volcarona's, but I somehow doubt that it would work either >.>
6 - Is there a simple and easy way to find out the properly-ordered list of trainer names that appear in section 190 of a/0/0/2 (using PPTXT)? Does anybody have a list that they'd be willing to share? As it stands, I can change names by jumping through many hoops requiring a Japanese fan-translation patch, talking to the NPC in person, and MS Word's "Go To Line" function. You have *no* idea how incredibly grateful I'd be if anybody shared an easier way...
Many cheers, fellas!
2. you want all? yeah i have not complete list but is was complete for variable editing.... another is map (i found), 3D, ect data
Hm is just little (is not all data, is give you clue to discover another XD) some is my private data, i was found some narc is can editable (safe) because is my secret feature on my mod.....
a/1/1/...Spoiler3. a/0/2/1 is just variable for damage, effect, type, combination move, i don't know is on that, but i think is on another narc, also is not just effect move sprite~, is include sound control, i know sound data is stored in sdat, BUT some is not on sdat file, example pokemon musical sound file.... is stored on a/1/1/1, a/1/1/2 , a/1/1/3, a/1/1/4, i don't know is all are is similar, O.OSpoiler
4. a/0/0/4 : try used http://gbatemp.net/t299444-mkds-course-modifier , is have tools for editing pallete, using that tools is help you change color from pal file (import/export), using some image editor support import/export palette.
5. for battle effect (i just found for variable but i can't read it D:), arena effect (i was found for arena effect (map-over world, and not on battle), also something unknown format), but i just think is stored on 999 file (1000 file include 0) on narc (and also another narc with same stucture... o.oa), i was stoping research to find narc for some fuction, now i just work on some project, my college activity, is really busy O.Oa
is a little data, i won't tell all because is not tested ...
6. Sorry for trainer name list, i was locked it, because i have plan to reformat it, and combined with my another list is on pdf format~ anyway if you want i unlock my trainer list,Spoiler
Is for 191:Spoileris for 176:SpoilerIf you using data from projectpokemon please give credit is from projectpokemon.... I can't handle all ,sorry i not answer or not help you, because i can't handle all i just focusing on my mod now / another thread...Spoiler
anyway don't ask about edit move effect item effect or something is impossible, without hack script/core (overlay ?) ... is a not just variable, is script with some variable... just waiting SVC/Alpha tools, is too complex from me, i just beginner so is make me confused. is have more than 1000 command (i think is over than 1000 command) and with some combination ...
last, a/0/5/7 is containing many data including event, item on map, so is called map event data
i just using hex editor for read encrypted text~
Thanks a ton, Andibad! Has anybody ever told you that you rock?
1 - Still looking for that Narc where Juniper asks if you're a boy or a girl. Any takers?
2 - Thanks for that info, Andi. Now I'm really curious about your mod's unique secret. When can we expect to see the finished product?
3 - I wouldn't be surprised if the sound effects and in-game effects for attacks were in different locations. Does anybody know how many different unique move effects (Skill Swap, Memento, Lunar Dance, etc.) exist? Then it'd be easier to search for a Narc with around that many different files in it.
4 - I'll try that program out; but can it do all the other things that CrystalTile2 can when it comes to editing compressed images?
5 - Thank you very much, this is all quite good to know. Has anybody else made further progress on understanding this area? I'm afraid that it's quite beyond my depth of ability.
6 - Of course I'll give credit. Shall I credit Project Pokemon or you personally, Andi?
Going to bump this thread in the hopes that someone has discovered the location of the "Are you a boy or a girl?" images some time during these past few weeks.
Someone has found the opening lecture sprites...
These might have been ripped in game though, so this might only help visually scanning.
Anyone have the name list for 190 - 2ce4 names in a/0/0/2 narc? I really need it
If you use KazoWar's BWTE, the trainer ID box should include the names in the correct order. Copy all of 190 into a text-editor, and compare using line numbers (n-1).