Personally I love this program, the only problem I've seen is with use of the 5th Gen Pokemon Evo Editor, if you modify Poliwhirl's evolution, it messes up the wild pokemon data for nearly all the routes in this program.
Getting Errors when trying to save. It says index out of range.
Clean Pokemon Black rom, Route 1, changed alot of the encounters:
Land (Col 1): Patrat, Lillipup, Rattata, Eevee, Sentret, Zigzagoon, NidoF, NidoM, Skitty, Buneary, Bidoof, Spinda
Water: 30% Buizel
I edited Pinwheel Forest Outside to boost the levels and evolve some of the found pokemon there... Then I moved on and edited how Gurrdur, Karrablast, Shelmet, Leavanny, Swoobat, and Boldore evolve. I also edited the level Zekrom appears at when the game calls for it to appear before the N battle. Problem is I didn't test the game between any of those edits. The Evolution changes worked, I even edited the Maximum EXP of some pokemon like Rufflet as I made it obtainable early. I even changed the starters Abilities and the properties of Aerial Ace (Now has Priority). My problem is something about Pinwheel Forest Outside in this Wild Pokemon Editor just does not work.
I tried to encounter a pokemon on the route and I couldn't get one... The only change I made before this problem appeared was fixing the problem Evolutions caused earlier of having no dialogue or freezing upon conversation. Do you think trying a Clean Rom and reinputting the edits one by one would help it work or at least help identify the problem? As I finally found the Narc that Wild Pokemon Editor uses. I know this isn't quite the right place for this but I assume problem is stemming from Wild Pokemon Editor and the other Edits conflicting so I decided posting here would be correct.
Thank you in advance for your help and thank you so much for making this tool. Right now i'm working on making the game very difficult while leaving it beatable with proper power leveling and strategy.
EDIT: Ok so I used a Clean Rom with only the Wild Pokemon Editor's changes... and still only Pinwheel Forest Outside has absolutely no spawns... I've even tried an instant spawn AR Code... with no luck as if there is just no data there at all... Should I redownload the Editor?
EDIT 2: Alright... I'm getting nowhere again... There is no conflict with the edits that I can find but I still can't get Pinwheel Forest Outside to spawn Pokemon correctly... It acts as if there are no encounters... sorta like I have an infinite repel that is level independent... I've tried using Repel before the first time I had this problem to get to a shaking grass spot to see if the Audino's would be hard to easy to beat. All pokemon in Pinwheel Forest Outside in the Shaking Grass are level 40. I had a level 22 Pignite in front... I found no pokemon when I ran over the shaking grass... I've battled trainers and still just can't get anywhere. Everywhere else the grass produces pokemon encounters. I'm at my wits end and can't figure it out... I'm gonna try it with absolutely no edits real quick like...
EDIT 3: It works fine without the Wild Pokemon Editor edits... so I'm going to try it with the original Pinwheel Forest Outside and keeping the rest of the edits the same... Yeah no... I put in the new Pinwheel Forest Outside I was trying to get to work... and got jack squat out of it... everything else was untouched... is there something wrong with Pinwheel Forest Outside? I don't know how to investigate these things correctly...
EDIT 4: I used the White Rom I'd been using to play the game normally and has always worked and made a copy of it... Apply the changes first changing the pokemon and that worked. Changed the Levels and that worked... Reinserted the old encounter file and it all works now. Thanks for the great and easy to use tool.
Last edited by Yuginshin; Apr 5th, 2012 at 04:09 PM. Reason: Tested a bit... Tested More... Yep... YAY
My games cannot even run after using this. It was an experience patched rom, so that may be it. Also had issues with the trainer editor by you Zero. I can't get past the first patch... I suppose it'd be safest for me to just use a completely clean rom when trying to make these. My other modifications didn't produce any problems...
Edit: In regards to the Wild Editor, it seems like, hell, I don't know what happened. Just had to keep trying. The text file really made it efficient, using mass replacement with WordPad (Notepad is too limited it seems, it doesn't scan the full list).
Last edited by Exaskryz; Apr 15th, 2012 at 04:10 PM.
....
why you not try open narc file ==" is safest one for you all.
I wouldn't share something if I don't want you to use it.
Because it's inconvenient. When you're editing one Pokemon, sure, NARC is the best way to go. But when you're changing 500 Pokemon...
Edit: Kazo's trainer editor worked great, but it's slower. What I did was extract the NARC from the ROM that I used Zero's trainer editor on, and edit those narcs with Kazo's, and inserted them into a fresh rom.
Last edited by Exaskryz; Apr 15th, 2012 at 04:11 PM.
I think he meant that opening the NARC file in the Wild Pokemon Editor instead of the game. Also why is it that extracting and reinserting NARC seems like its never been talked about in the help options?
When you edit using Wild Pokemon Editor you can just use the same Rom you used for every other edit you've done. Just extract the NARC from that one and edit it and then Reinsert it right into the Rom you extracted it from. I utilize at least 5-6 different editors for my ongoing hack and haven't ran into any problems aside from the above where Pinwheel Forest didn't show up... I redid it all using the NARC files and not just the quick and easy Rom File and had absolutely no problems. I've even dabbled in the HEX and had no problems there either. When you are changing 500 pokemon yes you use the NARC there is a single NARC file for the movesets... there is a single NARC file for the moves... there is a single NARC file for the effects of said moves... there is a single NARC file for the Wild Locations... there is a single NARC file for Stationary encounters and Event encounters... Most programs tell you which NARC you need to use for said program.
I just don't see why Andibad's statement was inconvenient. Wild Pokemon Editor doesn't change single pokemon... it just changes where you find pokemon... Meaning yes a Single NARC file is fine. He did not mean to open the NARC File in a Hex Editor... he meant use the NARC file for the Wild Pokemon Editor...
hm maybe my statement is unclear right? okay...
- Used ROM for editing...
actually is not recommend for edit a wild pokemon or another, why? because just for now some tools is based on hex offset not using a function to read ROM. but don't worry about code for read ROM nds is avaiable on C#, java or ect language on the net.
So for this method just single usage only, be aware on second usage, it will broke your ROM. if you want edit a mod rom, i just recommend used narc method is more easy and not break your ROM.
.- Used NARC for editing
I mean in here, extract specific narc file from ROM NDS and open on this (specific) program. is more quickly and more safe than ROM editing why? because you can extract many narc from ROM or copy that narc for backup. other narc is was editable with this (specific) tools. if you break that narc, is not break you ROM. you still can replace with a backup one. narc file is have table data for some file inside that narc. same as statement 1, for now tools is used offset for matching location for editing not used a method to read archive narc file. it will break you narc too.
.- Manual editing using HEX editor
is was figure out last year so you no need re-research because is 100% done. wild pokemon data is have 16 byte header for controlling every area. search on this forum for more detail. i recommend extract narc file into more smaller file for more easy to figure out what structure wild pokemon BW data.
I wouldn't share something if I don't want you to use it.
Is it possible for me to edit Cobalion, Terrakion and Virision to Mespirit, Azelf and Uxie
I doubt it, but do you think that this would work for Black and White 2?
Hi, I edited all the routes but when I played a new game, none of the changes I made were reflected.... So I exported the text file and tried to load it on a clean room, but got the error message "Index was out of range"![]()
Any help?
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