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Thread: Wild Pokemon Editor (Black & White) (v1.0.9.3 & 1.0.9.4[Compact])

  1. #46
    I'm ... Iron man XD Developer Andibad's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.5)

    Hm, editing sprite is make change HEX offset too~ because is added value on 00 value~ or added a few byte for data..., is cause you program error, is not from another tools~

  2. #47
    Member neltazero's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.5)

    Quote Originally Posted by Andibad View Post
    Hm, editing sprite is make change HEX offset too~ because is added value on 00 value~ or added a few byte for data..., is cause you program error, is not from another tools~
    I know, and that's what I had wrote for the bug#2.
    Bug#2 : anything that change the size of any NARC will cause this program to do the wrong thing.

    Currently I'm working on the core part of the program (rewrote some part from scratch), and will be able to release the next version within these 2 days (48 hours from the moment this post was made). The new version will have the following stuff:
    - Able to work with Japan, Korean, US, EUR, Spanish, Italian version of both Black & White
    - Fix the bug#2 (the previous version fix this issue, but only for EUR and US version, so this time it'll work for all the ROM supported)


    As for the report on bug#1, if possible please do give information of the following as it'll make my job on find & fix the bug easier:
    - what location you edited last
    - which Pokemon you're trying to add?
    - did you type the name of the Pokemon on the combo box instead of selecting them?

  3. #48

    Re: Wild Pokemon Editor for Pokemon Black (EUR)

    Quote Originally Posted by wyndamn View Post
    That´s the same message i was getting (but in spanish since my windows is in it) but since he added rom support ive been using it from there and it generates no problems so far, so use rom support instead of narc file editing and you should be fine.

    Just in case if someone is using TwistedFatal´s in-game editor it crashes if you have used wild editor before it, however it works fine if the process it´s done backwards in v1.0.4c ill download V1.0.5 and check if the problem remains there since i believe its the same issue with Kazowar´s B/W Trainer Editor. Anyway i´ll notify this there aswell if it´s not already in there.
    Thanks, but for some reason (I assume when u say rom support you mean the option to edit the rom directly instead of the 6.narc file) i get the same error pop up when i save, this time even before it gives me the option of where i save it.

  4. #49
    Member neltazero's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black (EUR)

    Quote Originally Posted by k1d View Post
    Thanks, but for some reason (I assume when u say rom support you mean the option to edit the rom directly instead of the 6.narc file) i get the same error pop up when i save, this time even before it gives me the option of where i save it.
    Can you give me these details:
    - what location you edited last
    - which Pokemon you're trying to add?
    - did you type the name of the Pokemon on the combo box instead of selecting them?

    Need them in order to track the very cause of the bug. And sorry for trouble caused.

  5. #50
    I'm ... Iron man XD Developer Andibad's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.6)

    is include 110 place? because for wild pokemon is have 110 place was set to wild pokemon~ , if you added feature is can edit header because, i need this for experiment... :/ yeah i can't handle all data so is can help me ......i just used old version 1.0.2, i was download 1.0.5 but i just see again you was update again? wow...

    if you using visual studio, you can edit you version, because on you exe is have metadata for you tools, is still 1.0.0.0 yeah is great update

    in new version is working.... yeah working to read my clean ROM pokemon Black korean version =) wow since i not korean people XD

    i just missing:

    on route 10 is have 2 data, but you just 1 data only edited, because on route 10 is have outside and inside place.....

  6. #51
    Member neltazero's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.6)

    Quote Originally Posted by Andibad View Post
    is include 110 place? because for wild pokemon is have 110 place was set to wild pokemon~ , if you added feature is can edit header because, i need this for experiment... :/ yeah i can't handle all data so is can help me ......i just used old version 1.0.2, i was download 1.0.5 but i just see again you was update again? wow...

    if you using visual studio, you can edit you version, because on you exe is have metadata for you tools, is still 1.0.0.0 yeah is great update

    in new version is working.... yeah working to read my clean ROM pokemon Black korean version =) wow since i not korean people XD

    i just missing:

    on route 10 is have 2 data, but you just 1 data only edited, because on route 10 is have outside and inside place.....
    Aha, so that's why there's 2 offsets for Route 10. I have the offset with me, but I didn't include it into the program as I don't want people to confuse with them. Now that I know what it is I'll include the other Route 10 offset in next release. Might also adding the Header Editing feature. Anyway, there's one more mysterious offset, which I'm sure is for Victory Road area. I'll include that offset as well for the next release, and will be very thankful if anyone can identify which area/place (which room/floor) that offset is for.

    I'm updating the program too frequent, and it might not be a good idea to continue to do this. Therefore, after the next 1 or 2 release, I won't update the program unless some major bug occur.

  7. #52
    I'm ... Iron man XD Developer Andibad's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.6)

    yeah i was found that, but i not tested is change or not... you can added icon pokemon? yeah is not important but is added you tools more friendly XD

  8. #53
    Member neltazero's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.6)

    Quote Originally Posted by Andibad View Post
    yeah i was found that, but i not tested is change or not... you can added icon pokemon? yeah is not important but is added you tools more friendly XD
    The program currently load quite slow already, so I prefer to not to add much more graphic stuff to the interface. Also, updated (again) to version 1.0.7. I don't know if the header editing that I provided is good enough, and if it's not good, sorry.

  9. #54

    Re: Wild Pokemon Editor for Pokemon Black (EUR)

    Quote Originally Posted by neltazero View Post
    Can you give me these details:
    - what location you edited last
    - which Pokemon you're trying to add?
    - did you type the name of the Pokemon on the combo box instead of selecting them?

    Need them in order to track the very cause of the bug. And sorry for trouble caused.
    Im sorry i havent responded sooner, been busy.
    -The very last place i tried to edit was Dragon Spiral Tower 2F, although i doubt this singal place caused the problem because it was happening before it. I was trying to edit routes 1-
    18 and Celestial towers floors before dragon spiral tower and from the begining it had the problem although i ignored it not knowing what it meant.
    -The pokemon i was adding depended on the routes, Route 1 i tried adding zigzagoon, poocheyana, ratata, and tailow although the only pokemon i added only show up in some of the spots i added them.
    -I had been typing in the names and then clicking on them to make sure i spelled it correct by seeing if the dropbox recognized the name. if u would prefer a more advance list of the pokemon i was editing feel free to ask although i believe might not have to do with a specific pokemon.

  10. #55

    Re: Wild Pokemon Editor for Pokemon Black (EUR)

    Quote Originally Posted by neltazero View Post
    Can you give me these details:
    Hmm, sorry for having u look into this bug so much, but for now it seems the problem has been fixed for me.
    After taking a break with this wild pokemon editor i decided to work some more with Kazo's trainer editor and it was giving me the same pop up error, i decided to extract a new 2.narc+3.narc file for Kazo's Trainer editor in order to fix a mistake i had made and instead, when i edited the new 2+3.narcs, i no longer had the error. I then tried the same with the 6.narc needed for this wild pokemon editor and it seemed to work, i no longer get the pop up and everything seems to be showing up correctly! . Lol. I came to a conclusion that maybe the extraction of the narc files somehow extracted with an error, or interrupted and thats why they didnt work. So for anyone experiencing this problem(for any program) i advice them to simply re-extract the narc files around 1-3 times, and if it works then u should be fine. if it still doesnt work, then theres some deeper reason for this error.

  11. #56
    Member neltazero's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black (EUR)

    Quote Originally Posted by k1d View Post
    Hmm, sorry for having u look into this bug so much, but for now it seems the problem has been fixed for me.
    After taking a break with this wild pokemon editor i decided to work some more with Kazo's trainer editor and it was giving me the same pop up error, i decided to extract a new 2.narc+3.narc file for Kazo's Trainer editor in order to fix a mistake i had made and instead, when i edited the new 2+3.narcs, i no longer had the error. I then tried the same with the 6.narc needed for this wild pokemon editor and it seemed to work, i no longer get the pop up and everything seems to be showing up correctly! . Lol. I came to a conclusion that maybe the extraction of the narc files somehow extracted with an error, or interrupted and thats why they didnt work. So for anyone experiencing this problem(for any program) i advice them to simply re-extract the narc files around 1-3 times, and if it works then u should be fine. if it still doesnt work, then theres some deeper reason for this error.
    Don't mind it, it's my job to fix a bug that occurred with my program. Now I'm editing the wild Pokemon on a clean Black rom for every places, so I hope that I can find some bugs through it and fix them.

  12. #57
    Member wyndamn's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.7)

    So, new stuff and no white forest yet?

  13. #58
    I'm ... Iron man XD Developer Andibad's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.7)

    White forest is not on wild pokemon data (is based on event on own world, as like starter pokemon . . . ). Since trainer is unlock some pokemon on white forest. Item on black city. Is based on save data. You still can edit them via BWTE is for trainer.
    1. Is pokemon will follow a some script. (but i not sure XD).
    2. Well is also item for black city. . . (i test in black ver is can apply white forest) x_x so don't request that.

    is not on same narc, after i see on c-gear editor (save editor), is have 10 slot for 24 trainer on black/white forest, every slot is have own coordinate... is water / grass, so is just 1 slot single only without header... (maybe i wrong?)

    i was list all location 110 is on this narc, but is not for white forest~

  14. #59
    Member wyndamn's Avatar
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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.7)

    Quote Originally Posted by Andibad View Post
    White forest is not on wild pokemon data (is based on event on own world, as like starter pokemon . . . ). Since trainer is unlock some pokemon on white forest. Item on black city. Is based on save data. You still can edit them via BWTE is for trainer.
    1. Is pokemon will follow a some script. (but i not sure XD).
    2. Well is also item for black city. . . (i test in black ver is can apply white forest) x_x so don't request that.

    is not on same narc, after i see on c-gear editor (save editor), is have 10 slot for 24 trainer on black/white forest, every slot is have own coordinate... is water / grass, so is just 1 slot single only without header... (maybe i wrong?)

    i was list all location 110 is on this narc, but is not for white forest~
    That Really sucks !! so in conclution we dont even have the narc location for it to edit it via hex :/

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    Re: Wild Pokemon Editor for Pokemon Black and White (v1.0.7)

    which narc file do i have to extract?
    a/0/0/6?

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