Personaly, I would like a little more adventure. Like the hero pokemon (the person playing's charater) getting kiddnapped, or pokemon trying to take over the world. No violence i.e. dying, losing limbs, exc. exc. Any other ideas?
I would like my starters to not lose their portrait after they evolve, even if they still evolve until the end of the game.
In explorers of sky I would like being able to evolve, but keep the same icons for the faces.
i agree guys
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More options for starters, some ability to choose your character, monster houses being accomplishable (sometimes I can't get throug even with cheat codes). Other than that, I don't know how they can improve, apart from small things.
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I'd like my starters not walking in still motion when waking up from bed after evolution.
Aside from minor nitpicks, MD is somewhat lacking, but still good the way it is. More IQ skills would do, and legends that are not named Palkia/Dialga and Darkrai being in their own IQ groups. Meh I don't know. To me, that's like a cop-out like giving Pressure to nearly every major legends.
Project Pokemon is:
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Important Links
PP Rules / FAQ / Inquiries / NO CHEATING / BBTags Guide / Anonymous BBS
Guides I Have Written
Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
The 255 limit in the games is an issue. Removing it will boost gameplay for me, since my pokemon will have more power... Maybe a bigger selections of TMs.
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''Mewtwo Ex banned GOD!''
* ~Caterpie is bored...
* SCV is now known as Fearow
* ~Fearow chases Caterpie
<~Fearow> ....
* Fearow is now known as SCV
More room for storing items like in the first.
How could I forget that?
NDS and GBA Save Converters
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54/1000 seems to be enough for me, but the UI is kinda painful. Though there is like over 1300 items in the game, I heard.
I do agree with more TMs, preferably stuff that were move tutors in the mainstream games at one point, such as Heat Wave or Signal Beam. That would be nice.
Also, there is no way to get hereditary moves except for a select few starters in Sky version, and they're just useful early on. A Vulpix with Heat Wave would have been incredibly uber though.
Vacuum Cut is extremely useless... fixed 17 damage... needs moar power -_-
Project Pokemon is:
Spoiler
Important Links
PP Rules / FAQ / Inquiries / NO CHEATING / BBTags Guide / Anonymous BBS
Guides I Have Written
Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
All rotom forms. more dungeons, but not so many hard ones like destiny tower. i quiver by the looks of it.
i like different missions. maybe saving 'common' legendaries will be cool. Also an item to increase accuracy will be awesome too!
Oh yes, i prefer the hunger meter for ghost/darkrai(i think) don't go down as fast as normal pokemon using the mobile scarf (i think), when going through walls. since my team has pokemon that able to phase through walls without getting hungry fast, it should be the same as for the leader.
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