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Thread: B/W Trainer Editor

  1. #31
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    Re: B/W Trainer Editor

    Awesome job, Kazo!

    So, I was tinkering around with the "unknown" value on the individual pokemon tab and found out some fairly simple things relating to gender/abilities. While the vast majority of trainers have all of their pokemons' unknown value set to 0, many of the harder trainers have it at either 16 or 32. I didn't get a chance to actually test this out by modding a random trainer's pokemon then checking with Synchronize, but I did cross-reference the values of every single Rival, Villain, Gym Leader and E4 member's pokemon with their pages on Serebii. With only two exceptions, all pokemon with an unknown value of 16 use their first ability, and those with 32 use their second one.

    As for the exceptions, Elesa's Emolga/Emolga/Zebstrika were male/female/male and had values of 1/2/1. This one I actually tested out - pokemon will be male with an unknown value of 1 and female with a value of 2. The other exception was Shauntal's Jellicent, with an unknown value of 34. It's a female with Cursed Body (Jellicent's second ability). This most likely has something to do with Jellicent's differing male/female forms.

    One final thing I noticed was that Grimsley's two Scrafty both have Moxie and the same unknown value, though one's a dude and the other's a chick.

  2. #32
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    Re: B/W Trainer Editor

    Quote Originally Posted by Abacus View Post
    With only two exceptions, all pokemon with an unknown value of 16 use their first ability, and those with 32 use their second one.
    I was literally just about to say this myself after doing a bit of testing for the last half an hour~! I can confirm that's true. In addition, 87 (a random value I tried) seems to make the Pokemon female with ability one, but no trainers use that by default.

    For the record, I have no clue about the Scrafty case.

  3. #33
    Pachi Pachi~ ryoko_ueda's Avatar
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    Re: B/W Trainer Editor

    Is there a way to know what each trainer class is when you change it without guessing, because PKMN Trainer 001, PKMN Trainer 065, ect doesn't really help me figure it out.

  4. #34
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    Re: B/W Trainer Editor

    Quote Originally Posted by Abacus View Post
    I was literally just about to say this myself after doing a bit of testing for the last half an hour~! I can confirm that's true. In addition, 87 (a random value I tried) seems to make the Pokemon female with ability one, but no trainers use that by default.
    To top it off, 48 is the magic number for Dream World abilities. ^.^

  5. #35

    Re: B/W Trainer Editor

    Quote Originally Posted by geoalpha View Post
    To top it off, 48 is the magic number for Dream World abilities. ^.^
    really ?? so the 48 is the Dream World Ability huh ?? Then how about 64 ?? Anyone tried ??

    Btw can we make some trainer rebattleable everyday just like Cheren ??

  6. #36
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    Re: B/W Trainer Editor

    Quote Originally Posted by winzev View Post
    really ?? so the 48 is the Dream World Ability huh ?? Then how about 64 ?? Anyone tried ??
    I tried 64 once, and didn't notice any significant change. I was testing them by catching the trainer's pokemon (ar ftw), and all the values said so far work, sans 64.

  7. #37
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    Re: B/W Trainer Editor

    Edit: Got it working now, I forgot to delete the original NARC files, tahts what it was. Great program man. So far, used it to replace Marshal with Blue's team (assuming Charizard, but swapping Charizard with Ho-Oh) from Fire Led/Leaf Green. Can't wait to really experiment And I can do the gym leaders too, since with AR, we can rematch people.
    Last edited by RobbieNewton; Mar 28th, 2011 at 04:53 AM.

  8. #38

    Re: B/W Trainer Editor

    Are you sure this 250 value sets the difficulty? (2nd pic)

    Spoiler

  9. #39
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    Re: B/W Trainer Editor

    Seems like I can't actually rematch Leaders, ah well. Gonna put Pseudo-Leaders in Black City in that case, already replaced youngster Robbie (>_>)'s team with Misty's team. Also, anyone worked out what the Unknown value for Shiny will be? I have Lance in the E4 >_>

  10. #40

    Re: B/W Trainer Editor

    Looking at these unknowns, it screams bit flags. How so?


    Code:
    5th and 6th bits - Ability
    16 - Ability 1 -- 010000
    32 - Ability 2 -- 100000
    48 - Ability 3 -- 110000  (Dream World)
    
    Both being 0 would result in an unset (random???) ability. Untested!
    Code:
    1st and 2nd bits - Gender
    1 -   Male - 01
    2 - Female - 10
    
    Both being 0/1 would result in an unset (random???) gender. 
    
    87 (11) is female. Is 00 male?
    Combining these...

    Code:
    34 - 100010 -- Ability 2 and Female
    Cursed body female Jellicent as reported by Abacus
    
    87 - 1010111 -- Ability 1, Female. It has a 7th bit, no clue what that does!
    1,2,5,6 bits explained. I haven't fiddled with this thing at all (just observing from afar) -- So I ask you all this:
    Would IVs and EVs be set by these different bits? Max or Zero, or Max, 20, 0 or random??


  11. #41
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    Re: B/W Trainer Editor

    Quote Originally Posted by kaphotics View Post
    1,2,5,6 bits explained. I haven't fiddled with this thing at all (just observing from afar) -- So I ask you all this:
    Would IVs and EVs be set by these different bits? Max or Zero, or Max, 20, 0 or random??
    Not sure about EV's, but IV's are definitely set by the "Difficulty" value IIRC.

    Also, I'm pretty sure that if the ability bit is set to 00, it will always be ability 1. I can't say the same for the gender though.

  12. #42

    Re: B/W Trainer Editor

    Quote Originally Posted by geoalpha View Post
    Not sure about EV's, but IV's are definitely set by the "Difficulty" value IIRC.
    250 is really close to 255 (FF, screaming bitflags again!), if someone can catch the trainer's mons and report the IVs (if they stick).

    250 = 11111010

    For a slow Cofagrigus, it'd have a max everything except speed.

    Uppermost bits might be the IV max/min toggle, HP/A/D/SA/SD/Sp. Sp being untoggled, zero! No clue what those lowest 2 are for (smarts?) Just theorizing.

    Seeing a Chandelure with the same 250, it might not be in that exact order after all.

  13. #43
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    Re: B/W Trainer Editor

    Quote Originally Posted by kaphotics View Post
    250 is really close to 255 (FF, screaming bitflags again!), if someone can catch the trainer's mons and report the IVs (if they stick).

    250 = 11111010

    Uppermost bits might be the IV max/min toggle, HP/A/D/SA/SD/Sp. Sp being untoggled, zero! No clue what those lowest 2 are for (smarts?) Just theorizing.
    Just tested. Set a Whirlipede to 250 difficulty and has 30 in all IV's.

  14. #44

    Re: B/W Trainer Editor

    Quote Originally Posted by geoalpha View Post
    Just tested. Set a Whirlipede to 250 difficulty and has 30 in all IV's.
    Yeah, it definitely controls IVs. Looks like it can't define each one individually. (You'd need 5 bits per IV lol, which is 30 and we have 8!)

    Code:
    255 = 31/31/31/31/31/31 -- 11111111
    250 = 30/30/30/30/30/30 -- 11111010
      0 =  0/ 0/ 0/ 0/ 0/ 0 -- 00000000 -- Assuming this is the case.
    
    5 bits for IVs (76543)
    31 -- 11111
    30 -- 11110
     0 -- 00000
    Just trying to do some pattern recognition!

  15. #45
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    Re: B/W Trainer Editor

    Quote Originally Posted by kaphotics View Post
    Yeah, it definitely controls IVs. Looks like it can't define each one individually. (You'd need 5 bits per IV lol, which is 30 and we have 8!)

    Code:
    255 = 31/31/31/31/31/31 -- 11111111
    250 = 30/30/30/30/30/30 -- 11111010
      0 =  0/ 0/ 0/ 0/ 0/ 0 -- 00000000 -- Assuming this is the case.
    
    5 bits for IVs (76543)
    31 -- 11111
    30 -- 11110
     0 -- 00000
    Just trying to do some pattern recognition!
    Also, setting it to 255 makes all IV's 31. (Just tested)

    On the middle values, you might have it misplaced. I did difficulty value 151, which gave me 18 IV's. So, 151 is 1001011. 18 is 10010. It would appear that the IV number is only the first five.

    OH YEAH!!! Also changed the unknown value to 62, which is 111110. It correctly gave me the dream world ability, and also changed the gender to female (originally male). AND it changed the nature to Docile when it was originally Timid.

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