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Thread: PokeStock BW (2.0+)

  1. #31
    PokeGen Creator - Retired DeveloperFormer Staff
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    Re: PokeStock BW (2.0+)

    Quote Originally Posted by kaphotics View Post
    That's what you get with visual C++ 6.0
    That doesn't prevent you from making a proper UI.


    theres some cool stuff this program does that doesn't relate to the pkm data
    I realize that, but it can still be done wrong.

  2. #32
    Moderadicator Translation ContributorIRC AOPSite ContributorImage ContributorEvent ContributorSuper Moderator Guested's Avatar
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    Re: PokeStock BW (2.0+)

    Does anyone at least have a version of this program with the text encoding for folders and the text files done correctly? It got corrupted, probably from a download in XP, maybe?

    Any links to the source?

  3. #33
    Lazy programmer M@T's Avatar
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    Re: PokeStock BW (2.0+)

    Quote Originally Posted by Guested View Post
    Does anyone at least have a version of this program with the text encoding for folders and the text files done correctly? It got corrupted, probably from a download in XP, maybe?
    Mine is corrupted too ; file names look like "âeâLâXâgé+é-é+éˇé¦Ä®ň¬é+ůpęËé¦éŰé˘ëµćŁé+Ägůpé¦éŰé˘éóňą".
    I'm using Vista with East Asian languages support (I see Japanese characters correctly).
    But the programs work properly, so that's not a real problem.

    Quote Originally Posted by Guested View Post
    Any links to the source?
    The source is private, hence the translation problems.

  4. #34
    Moderadicator Translation ContributorIRC AOPSite ContributorImage ContributorEvent ContributorSuper Moderator Guested's Avatar
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    Re: PokeStock BW (2.0+)

    Yeah, the program works fine, and the text displays correctly for me, it's just those text files that are all corrupted. The program is easy enough to understand, but I figured I could provide more insight into things with the readme files.
    Yeah, I meant source as in "where it came from" not the programming source code.

  5. #35
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    Re: PokeStock BW (2.0+)

    Quote Originally Posted by Guested View Post
    Does anyone at least have a version of this program with the text encoding for folders and the text files done correctly? It got corrupted, probably from a download in XP, maybe?
    This may not be the best solution, but anyway:

    - Open the *.txt file with Mozilla Firefox;
    - Go to View -> Character Encoding -> Japanese (Shift_JIS)

    You will now have the text displayed correctly.

    EDIT

    http://www.motobit.com/util/charset-...conversion.asp

    Online converter; upload the file and convert it from Shift_JIS to UTF-8.

  6. #36
    Lazy programmer M@T's Avatar
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    Re: PokeStock BW (2.0+)

    Quote Originally Posted by Guested View Post
    Yeah, I meant source as in "where it came from" not the programming source code.
    Oh, sorry.
    The download page is here : http://u1.getuploader.com/PokeStock/
    The password is amu for PokeStock zip's ; not sure it works for other files.

  7. #37
    Super Moderator Translation ContributorDeveloperGame Save ResearcherROM ResearcherRAM ResearcherIRC AOPSuper Moderator
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    Re: PokeStock BW (2.0+)

    Quote Originally Posted by kaphotics View Post
    That's what you get with visual C++ 6.0
    my point in saying this was that it's annoying to plug in a translation because none of the normal tools work, not that VC++ is bad.

  8. #38
    Member Translation ContributorSave Editing ContibutorHelpful Q&A MemberSite ContributorImage Contributor Kaarosu's Avatar
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    Re: PokeStock BW (2.0+)

    This sounds like something that i can waste my free time on now that I have some again. Unless something else comes up.
    Copyright © Driven by Boredom

  9. #39

    Re: PokeStock BW (2.0+)

    PokeBoxGBA is a 3rd gen PKM Party/Storage Editor
    PokeBox is a 4th gen PKM Party/Storage Editor
    PokeBox2 is a 5th gen PKM Party/Storage Editor
    PokeCGear is the C-Gear Skin Editor, HL Editor, and Black City / White Forest Editor
    PokeGift is the 4th gen Wondercard Editor
    PokeGift2 is the 5th gen Wondercard Editor
    PokeIllustrated is a 4th gen PokeDex Editor
    PokeIllustrated2 is a 5th gen PokeDex Editor
    PokeItem is a 4th gen inventory Editor
    PokeItem2 is a 5th gen inventory Editor.
    PokeSkinED is a C-Gear skin Editor
    PokeTrainerS is a 5th gen trainer card Editor

  10. #40
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    Re: PokeStock BW (2.0+)

    in this page this showing the applicatory ones of pokestock.
    http://pokeduck.web.fc2.com/PokeStock/
    in the images it only recognizes each pokemon for an icon (an image of pokemon ..... this is what I want to say) that mine pokestock does not make this ..... pokemons is identified only by its names.someone that it uses this program knows as is that makes this program to recognize pokemons for the images?

  11. #41

    Re: PokeStock BW (2.0+)

    Probably have to run it in AppLocale. I haven't tried to get the poke icons to appear in the box editor.

  12. #42
    Member Translation ContributorSave Editing ContibutorHelpful Q&A MemberSite ContributorImage Contributor Kaarosu's Avatar
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    Re: PokeStock BW (2.0+)

    The program itself doesn't come with the images, you'll have to get these on your own. Each image has to be in .jpg format and has to be 90x73 hmm lets see what else am i forgetting... oh yeah and the naming sequence you have to use is: p[Dex Nr][Gender][shiny].jpg
    So for example:
    A Female Bulbasaur, the file would have to be named "p001f.jpg" | A Male Bulbasaur would be "p001m.jpg"
    A shiny female Bulbasaur would be "p001fs.jpg" | A shiny Male Bulbasaur would be "p001ms.jpg"

    Someone should be kind enough to make these for those who use this tool, or i'll do it myself later on after i finish translating some more. Anyways now you know how

    P.S.
    Haven't figured out the special cases with pokemon with different forms quite yet but it should follow a similar format. Ex. Unowns would be p201[Letter][Shiny].jpg
    Last edited by Kaarosu; Feb 12th, 2011 at 09:29 PM. Reason: P.S. Always good
    Copyright © Driven by Boredom

  13. #43
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    Re: PokeStock BW (2.0+)

    I understood. but you can make these images to be used in the program? I can help it arranging the sprites of this site:
    http://pokemonmythology.110mb.com/vi...php?page_id=71

  14. #44
    POINTER Code Calculator faospark's Avatar
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    Re: PokeStock BW (2.0+)

    is me alone, but when I try to inject Generation V Pokemon on the high Link I can not see their sprites ? they are invisible
    another thing there are new C-gear skins where can I download them?
    I Support PokeGen
    NO$GBA is a Thing Of the PAST..... DeSmuMe FTW
    pkmcodedepo.net

  15. #45
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    Re: PokeStock BW (2.0+)

    Quote Originally Posted by faospark View Post
    is me alone, but when I try to inject Generation V Pokemon on the high Link I can not see their sprites ? they are invisible
    That's because their sprites are not programmed in the game, it's not an error on the software's side.

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