This isn't entirely on topic but I thought I'd bring it up as the end result could be similar. I'm not savvy enough to do it myself but maybe it'll at least spark some ideas.
As I'm sure you know Wii games such as PBR and Ranch are capable of communicating with the DS and even manipulating pokemon in the save file and sending graphics to the DS. Perhaps with some research it would be possible to write a homebrew app for the Wii that can retrieve pokemon from a retail DS game? It would also be interesting to see how limited the Wii is with what it can do on the DS; getting pokemon files might not be the only thing you could do.
This would require some knowledge of the protocol of course, but maybe "NiFi" would be easier to figure out than what's been discussed already. The Wii also has much better debugging tools from what I understand. I have a bit of information that could be helpful on with the DS side too. The file /data/eoo.dat in a DPPt ROM is actually a ROM itself. When run in no$ it displays the menu that launches after selecting "connect to wii" from the main menu. We figured it must be a library of sorts made by some inner-nintendo department and given to developers in order to interface with the wii. In HGSS it seems they tried to disguise it as a NARC that previously held graphics. /data/field_cutin.narc
My Pokémon stuff on Google Drive!
To use (some of) my software you need the .Net Framework!
Pokémon Black 2: 1507-3503-1914
Things which I can do/do have: C++ (little experience ), Trainer's Toolkit, Soft-modded Wii, Virgin DS Phat w/Pearl & Platinum, and a PC (Vista)...
I'm trying to get into a technical school that my school offers (technically a different school but it's connected) and it offers a bit more on networking than any other classes here... Hell, my school doesn't even offer any real programming stuff at all! Only two options: Scheme or AP (College-level Java), both of which seem useless here... So I'll be able to help, you'll just have bare with me for now...
I don't know if that would work, but we can use the offical wii development package (availible at google, just search), and try to get the communication between my pokemon ranch and Nintendo DS (my pokemon ranch is aviable in the wii shop, afaik 500 points). That way is afaik the most possible one. It's may also a point of interest hacking My pokemon ranch as this Wii channel has to use a similar way to encrypt it's data (otherwise communication is not possible). Because of this, it may uses also a similar process to connect do Nintendo WFC. Problem is, I don't know how to use the Wii-SDK since its in japanese (and I don't know any japanese). So I dont't want to brick my wii....
A little birdy told me that there are no wifi-related documents whatsoever in the SDK.
Reverse-engineering PBR/Pokemon Ranch is exactly what I was proposing. Chances are nobody who already has the knowledge/skills to do that is hanging out here on a Pokemon board though. I personally am focusing on other things before I would even possibly think of learning.
I've been reading over the topic, and I saw that Wii homebrew and hacking were involved. Has anybody tried going to wiiso.com? There are users there who hack and create homebrew apps for the wii. I'm not sure who you'd see, but I'm sure that if you check there, then someone may be able to help. I'm not experienced at all in any of this, so I'm not sure what I could do, but if you do need help that doesn't involve too much expertise or experience, I'd do what I can. I hope this helps.
even more so than gbatemp *cough*
Oh, ok. I thought it might be some help. I'm sorry. I support this idea, though, and would love to see it happen.
I would love to be able to send wondercards through homebrew via wii, that would be awsome considering i dont have an action replay to send it through another ds.
The wii channel, can also send ds demos through ni-fi... so if someone got this working... would it be possible to get wondercards sent through nifi?
Last edited by kyle89706; Mar 27th, 2011 at 05:05 PM.