+ Reply to Thread
Page 1 of 2
1 2 LastLast
Results 1 to 15 of 22

Thread: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version3}

  1. #1

    [Mod of SoulSilver] Pokemon Neo SoulSilver {Version3}

    Um... hello, everybody, Blazin' Gyarados here.

    Alright enough with the small talk, time to get straight to the point. Today we're here to discuss the release of my SS mod...Just read what the logo says




    Da Rom's Intel
    Game which was used to edited: Pokémon SoulSilver (U) ~This means use the same type of rom, when patching da game, folks~
    Language: Only current one right now is English
    Available Versions: Version 3
    When the Version Stops: Actually you can play the mod full through.
    Mod's Current Progress: I'll say at least 97-99 percent of everything have been edited...
    Mod's Patching File:http://www.mediafire.com/?g21n28cn06nkn6r (Neo SoulSilver V3)

    Here's version 3's log:

    ~Freeze Fixes: This includes- Goldenrod City Radio Tower, Violet City, when the man gives you a Miracle Seed and when meeting Baoba; the Safari Zone guy, for the first time.

    ~New Items can be found all throughout Johto/Kanto Regions. This also means some people might give you different items than what they usually give you.

    ~All Event Pokemon are now on new levels when encountering. Example: Sudowoodo will be on Level 25 now.

    ~Some Gym Leaders also gives out new TM when beating them. Of course, I had to change the dialogue, so it'll match up the TM they give them. If you find any dialogue that doesn't make with the item the NPC gives...please tell me, cuz I fix this.

    ~Even more new dialogue: Yep. I added a few more dialogue; hopefully you'll find it funny. I also repointed summa da messed up dialogue I did in my previous version

    ~I did a complete overhaul on the Pokemon stats and moveset: I pretty much completely revamped almost every Pokemon def and off stats and moveset, so it'll be a bit more balance...(All starters now have two abilities)

    ~All Stone Pokemon now have their very own moveset pool. Most every Pokemon have an increased moveset; with the exception of Legendaries...

    ~Harder Trainers/Gym Leader: Every trainer...even the weakest of trainer, should at least be able put up some sorta fight. I jack up their AI...And this time, I actually did it. LOL

    ~Also included with the patch is the Rudolph's AP patch, so you can patch it your game, before patching my...um, well...patch.

    Anyways, I hope this urge you all to give my hack/mod…whatever a try.


    A Few words: Now just so you know, the patch file is Gui type and you're gonna have to patch the Ruldolph Patch first, before ACTUALLY patching the game. That's the only you can play this without any crashes.

    For all of those who want to play with the National Dex at the beginning of the game; I'll suggest downloading PokeGen and activating your Pokedex through your save file. It works, I test it.

    Now, to tell you all what's features included in this mod...For all those who are curious.

    First, I suppose I should explain what difference I did from the original game. First of all, I've add slightly new dialogue, basically only menu stuff and things the Poke Mart Clerks and Nurse Joy says. I've also changed some of thing said during Pokemon Battle; if you saw my vid, you've already seen some of the stuff I did.

    I also changed some of the HGSS Pokemon sprite. Mostly, I just switched their stationary sprite with their moving sprite, but they're still good nonetheless. I've also customized a few Hoenn Sprites (Spoink, Taillow, Numel, etc. There's just few in screenies down below), I think I did a good on them...If I say so myself, but I suppose it's up to you all to judge me.

    Now, for the changes I did to the Pokemon. In this mod, you'll noticed that the Pokemon's stats has been slightly alter. Here, I give all a couple of example: Mareep base speed now 60, but once it evolves into Ampharos, it speed will drop below 60, but its Sp.Defense and Sp. Attack will soar.

    Some Pokemon will have Special Abilities that they wouldn't usually have. Example: Phanpy with Huge Power, Chingling with Magic Guard and Spearow with Anger Point or Gible with Inner Focus.

    Some Pokemon will learn different attacks that don't usually learn on the real game. Like, Flaaffy with Swift, or like Mawile, who levels up learning all three elemental Fangs. There's a few more, like Wartortle, who learns Ice Fang when first evolving and Kirla who learns Psybeam when first evolving.

    Some Pokemon learn, I would say, a whole new moveset pool. Here's a few: Delibird, who NOW actually worth training, on an account it learns some pretty decent attacks...And it's Special stat isn't all that bad, if you get my drift. Tyrouge, now his own set of attacks (Even though, it's still weak as hell), and it even evolves a new way, but we'll get into that later...Volbeat, Milotic.

    I've even made my own new attack...even though it's just a replacement of an old attack (Razor Wind to be exact) I renamed the attack Malestrom; it's a Flying Type attack that take two turns (hence Razor Wind) deals 100 damage and has high ratio for 'CRITICAL HIT'! I'll just tell you one of the Pokemon that actually learns Malestrom-Xatu...But remember its not the only one that does.

    Here's a couple of things that were added in Pokemon Neo SoulSilver Version 2

    Some Pokemon attack moves strength have been increase to match the move strength off Pokemon Black & White. Example: On the HGSS Petal Dance usually takes 90 damage, but on Black & White its takes 120 damage...So, that's how much it takes on this mod. Except Tackle, it still takes 35.

    Also, I increased attacks that I thought was just too weak; Mega Drain now take 55 and Absorb now takes 40. Leech Life takes 30, Poison Sting, as well. Now, when getting hit by Hyper Voice, there's a chance your Sp. Defense might fall and Vicegrip; when getting hit by that, there's a chance your defense might fall. Needle Arm takes 80 and Poison Tail take 75. Attacks like Lock-On and Mind Reader are repectively Steel and Psychic Type moves. Spike Cannon is now a Steel Type attack. I think there's more, but I can't remember.

    Also, in version 2, I added a couple of Black and White sprites. Mainly Hoenn Region Sprites, with a few customized sprite; such as my Lombre sprite, you just go to check it out, it's awesome. I also got some up-to-date screenies, but I think I'll wait before posting them up in this thread.

    Also, Gym Leader, Elite Four and Lance, all of their rematches has been edited and should be able to put up a decent fight against your Pokemon. I also finished editing Bell Tower and Mt. Silver...I dare ya to go inside Mt. Silver the Pokemon levels in there, deep in, is insanely high...I'm talking Lv 80+

    Now for wild Pokemon differences

    Well, obviously all Pokemon are available, even the non-regional starter Pokemon! All the Water-Type Pokemon that appear in the sea and during fishing (Good Rod, only) are all available. (Johto Only)

    Unfortunately, I didn't edited the Water-Types that dwell inside cave area, there's just a hand-full currently, and NO I'm not going to disclose which caves you can find'em!

    Every Pokemon that appears in grassy area have been completely edited in the wild, it goes without saying that this rule applies to both Kanto and Johto Region! Except for Route 48, everytime I'll pull it up on PPRE nothing would ever be displayed there.

    Every cave area have been edited in the Johto Region, with the exception of Bell Tower, I was gonna wait until the 2nd Version to finally edited. Bell has now been successfully edited.

    I'll say about 90 percent of the Kanto Region cave area have be edited, the only place that I didn't edited was Mt. Silver (Outside and Inside) That cave's really is really a pain in the ass, when editing it. It's just so painstakingly long, so many floor in that dungeon. Mt. Silver has now been successfully edited.

    Here's a little info, if you want to find Heart Scales, catch wild Eevee. They live around route 36 (day, only), don't forget to collect them. There's a whole lot of Pokemon that have Heart Scales moves on this mod; Mamoswine, Arbok, all the starters except for Meganuim, and all the Eevee evolution stages.

    Another mentioning I forgot was, I didn't edited the wild pokemon that appear in the morning; well, I gonna say up to route 36. Pokemon that appears during day and night has been completely.

    Now moving on to Battle situations:Johto Gym Leader Walkthrough/Kanto Gym Leader Walkthrough

    I've edited majority of all the trainer's battle on this mod; Gym Leaders Elite Four, and Champ-Lance (Who's, harder than holy hell now, trust me) Field-Trainers, Rival (Silver) It goes without saying that I've includes both Kanto and Johto Regions. (Wait, I just said it, didn't I)

    I would say the only thing I didn't edited was gym leaders, elite four, and trainer who call you back for rematches (I'll say I only edited some of them, not all) I've also didn't get around in changing all the trainers that appear on the boat; I've only edited for the first time you arrival to Kanto.

    Now for a small and short Gym Leader Walkthrough (Second Update)

    If you don't want to see what I've got here, you don't have to worry about...That's why we the spoiler button for. Check it out

    Spoiler

    Pokemon Neo SoulSilver

    Johto Gym Leader's Synopsis

    Kanto Gym Leader's Synopsis

    Johto Pokemon League's Synopsis



    Violet City's Gym Leader

    Falkner
    Lv 12: HootHoot Lv 12: Wingull Lv 14: Staraiva

    I've already heard a few complaints about why I took Pidgeotto from Falkner. Well, that because I wanted him with something that could actually put up a fight against the starter...and let's face it...Pidegotto is weaker than Staravia. But no worries, he'll be getting Pidegot in the rematches...once I've edited them.

    Azalea Town's Gym Leader

    Bugsy

    Lv 19: Yanma Lv 17: Surskit Lv 21: Mothim

    I know, I know! I took away his signature Pokemon. If make you feel better, he gets Scizor in his rematch (Which I haven't edited yet)

    Goldenrod City's Gym Leader

    Whitney
    Lv 22: Buneary Lv 25: Miltank Lv 23: Aipom

    Yay, this time I kept the signature Pokemon. It's like that from here on out! And Miltank's still a nightmare.

    Ercuteak City's Gym Leader

    Morty

    Lv 31: Haunter Lv 32: Misdreavus Lv 33: Drifblim Lv 34: Gengar

    One of the hardest battles I had during the beta testing! All of his Pokemon, nightmares.

    Cianwood City's Gym Leader

    Chuck

    Lv 37: Farfetch'D (Part Fighting) Lv 40: Poliwrath Lv 38: Pinsir (Also part fighting) Lv 39: Hariyama

    Strangely enough, Hariyama wass his hardest Pokemon to take down. The rest? Wimps!

    Mohogany Town's Gym Leader

    Pyrce

    Lv 42: Glaile Lv 41: Dewgong Lv 43: Lapras Lv 44: Mamoswine

    Mamoswine is almost like his signature Pokemon...It evolves from Piloswine.

    Olivine City's Gym Leader

    Jasmine

    Lv 43: Magneton Lv 42: Mawile Lv 44: Steelix Lv 45: Bronzong

    Eh, not might be here strongest Pokemon, but she still has it, right?

    Blackthorn City's Gym Leader

    Clair

    Lv 50: Dragonair Lv 51: Milotic Lv 52: Flygon Lv 52: Altaria Lv 53: Kingdra

    Hey, no comment on this. It's Perfect.

    Okay everybody, keep in mind that way I have the Gym Leaders ordered are the way I recommend you face them in, otherwise, you will be gettin' yer ass handed to. Also, each Kanto Gym Leader have six, uh, Pokemon, with attacks that covers their weakness.

    Also, every Kanto Gym Leader is on a higher than the Elite Four, this including Lance, Pokemon. Which I haven't posted yet.

    Vermilion City's Gym Leader

    Lt. Surge

    Lv: 65 Raichu Lv 63: Electrode Lv 66: Magenzone Lv 64: Manectric Lv 62: Electabuzz Lv 65: Ampharos

    Not bad, right? Remember what I said earlier, fight them in this order. I only said fight him first, cuz he's the first gym you'll see once gettin' off the boat, plus he's not all that hard to beat. He's actually the 2nd weakest Kanto Gym Leader, you'll see the first as we carry on...

    Fuchsia City's Gym Leader

    Janine

    Lv: 61 Gligar Lv: 63: Weezing Lv 64: Crobat Lv 65: Roserade Lv 64: Venomoth Lv 62: Swalot

    Hmmm...Gligar isn't really a poison type on this game, but it can learn Poison Fang on this hack, and even a couple more Poison-Type attack. Mostly, the really why I gave it to her was Gligar's body sorta remind of those hang glinder things ninjas use to fly on.

    Cerulean City's Gym Leader

    Misty

    Lv 68: Azumarill Lv 67: Corsola Lv 69: Relicanth Lv 69: Starmie Lv 68: Mantine Lv 70: Vaporeon

    Well, there's Misty team...Yeah, I know it's weird I gave her a Relicanth, but I wanted to give her a water-type with a lot of attack-power that isn't swampert or feraligatr...or Floatzel!

    Pewter City's Gym Leader

    Brock

    Lv 69: Armaldo Lv69: Cradily Lv 70: Omastar Lv 71: Aerodactyl Lv 70: Kabutops Lv 68: Sudowoodo

    Well, Brock's team consist of nothing, but fossil Pokemon, with the exception of Sudowoodo...I would of gave him Rampardos and Bastiodon, but you can only carry six on you.

    Celadon City's Gym Leader

    Erika

    Lv 72: Jumpluff Lv 71: Cherrim Lv 72: Tangrowth Lv 74: Bellossom Lv 73: Leafeon Lv 71: Sunflora

    Eh, I really can't think of anything to say about this team, it's just a team of cute Grass-Type Pokemon; see, that her gimmick here.

    Saffron City's Gym Leader

    Sabrina

    Lv 75: Claydol Lv 76: Metagross Lv 76: Alakazam Lv 77: Gallade Lv 76: Espeon Lv 76: Porygon-Z (Part Psychic-Type)

    Now, this is a VERY hard battle, as Alakazam will use Barrier and Calm Mind combat and then blast you with Psychic...She DOES THIS EVERYTIME! I lost to her about 5 times...my Pokemon were around level 65 or so when I first came, but I did eventually defeated her...without training; just had do a new stragedy involving my Furret's Yawn!

    Seaform Cavern's Gym Leader

    Blaine

    Lv 77: Magmar Lv 80: Flareon Lv 79: Rapidash Lv 81: Magmortar Lv 79: Ninetails Lv 78: Magcargo

    This wasn't a hard battle, just don't let Magmar get Sunny Day off at the beginning. One reason, because it's holding Heat Rock, which make Sunny Day stay out for a long while and two, because every Pokemon on his team has Solarbeam...except for Magmortar, how has something WAY more horrible and I'm not talking Thunderbolt either, also, it's holding Expert Belt.

    Viridian City's Gym Leader

    Gary/Blue

    Lv 82: Pidgeot Lv 82: Arcanine Lv 83: Rhyperior Lv 85: Blastoise Lv 83: Umbreon Lv 84: Electivire

    Obviously, this team is based of the anime. Arcanine, Blastoise, Electivire and Umbreon from the anime! Rhyperior from the manga (Based off what I know from) and I guess, Pidegot, cuz I like Pidegot! I have to admit, he isn't very hard...not in the least bit. His goons on the other hand are on different level (Lower than him, but you get me) they're harder, I don't know why, but they are.

    Now, finally moving on to the Elite Four and Champion portion of this walkthrough. Today, I'll be revealing their Pokemon and what exact item their Pokemon hold, you know...to give you that slight edge.

    Keep in mind, every member of the Elite Four has the traditional of 5 Pokemon on their team, with the exception of Lance. All their Pokemon have attacks they can use to protect them from Pokemon strong against them. Okay, enough with talking, how about move on to the first member, Will, and see what Pokemon he uses.

    Elite Four Match 1: User of Psychic Types

    Will

    Lv 53: Xatu (Wacan Berry) Lv 54: Lunatone (Wise Glasses) Lv 54: Solrock (Muscle Band) Lv 55: Gardevoir (Expert Belt) Lv 56: Slowking (Leftovers)

    Not bad, right? Lunatone and Solrock both hold attack-boost items in which most their offensive stat excels in. Hmm...that's pretty all that I can think of to say. Oh, you know how Will's character is that of a magician, well Gardevoir serves as his beautiful assistance...that why I gave him one..get it...well, moving on...

    Elite Four Match 2: User of Poison Types

    Koga

    Lv 55: Tentacruel (Leftovers) Lv 57: Toxicroak (Payapa Berry) Lv 56: Seviper (Scope Lens) Lv 57: Muk (Black Sludge) Lv 58: Venusaur (Lum Berry)

    A quite diverse team, if I say so myself...Though, I'm still not really sure why I gave him a Tentacruel...I know it's part Poison Type...But doesn't really feel like a Poison Type and it certainly doesn't feel very ninjay...To be honest neither does Muk, but actually feel like a Poison Type...Whatever, moving on.

    Elite Four Match 3: User of Fighting Types

    Bruno

    Lv 57: Hitmontop (Muscle Band) Lv 57: Floatzel (Focus Sash) Lv 57: Breloom (Coba Berry) Lv 59: Machamp (Leftovers) Lv 60: Lucario (Focus Sash)

    Yeah, I know what you're saying 'Why the hell is Floatzel there?' Well, first of all, on this mod, when Buizel evolves into Floatzel it become part Fighting Type; Just so you know, Buizel is still pure Water-Type. Floatzel always felt like a Fighting Type to me...And I'm not saying that cuz it can learn attacks such as: Bulk Up, Focus Blast, Focus Punch, and Brick Break. Nope, that's not the reason at all...Honest. As for his team...Well, Machamp still has No Guard...Apparently...

    Elite Four Match 4: User of Dark Types

    Karen

    Lv 60: Huntail (Quick Claw) Lv 61: Umbreon (Leftovers) Lv 62: Houndoom (Power Herb) Lv 61: Honchkrow (Razor Claw) Lv 60: Skuntank (Wise Glasses)

    Yeah, yeah...The reason Huntail's there is because it part Dark-Type on here. Interestingly enough, her hardest Pokemon isn't really Houndoom, it's actually Skuntank. You see, her Skuntank has the ability to use Nasty Plot and trust me when I say she uses it to her advantage. While holding Wise Glasses and using Nasty Plot once, she can usually knock out your Pokemon with one attack; well, that what she did to me why I was testing the game out. Now moving on to the champion on the game.

    Johto League Champion: User of Dragon 'Like' Pokemon

    Lance

    Lv 61: Gyarados (Wacan Berry)
    Lv 62: Aggron (Focus Sash)
    Lv 62: Tyranitar (Chople Berry)
    Lv 63: Salamence (Yache Berry)
    Lv 63: Charizard (Petaya Berry)
    Lv 64: Dragonite (Enigma Berry)

    I found this team to be very hard...seriously. it took some serious strategizing to beat this team. First of all, Gyarados pretty much kills your electric type, cuz it survives an electric type attack from a electric type pokemon and then turns around a kills it with earthquake. Aggron and Tyranitar are pretty much easy, but Charizard and Salamence's just straight up hard. Charizard has an attack that can get rid of Tyranitar's Sand Stream and Salamence just straight [censored] you with Outrage and NEVER hits itself with confusion...Eh, Dragonite's just in between, it's neither hard or easy...it's just...there.

    Important Words

    I also tried my best, well, to my knowledge, of integrating some WIFI like items, such as stragedy items (not Battle Scarfs...I don't think the computer's AI smart enough to use them correctly, I've got to look into them) in important battles; ya know against Team Rocket admin or fights against Gym Leaders.

    Also, when fighting gym leaders, member of the elite four and even team rocket admins, some of there Pokemon sometime uses Type-weakening berries, with the exception Falkner, his Pokemon only hold Oran Berries and Sitrus Berry.

    Gym Leader, Elite Four and Champion rematches has completely edited and should be on this version.

    This concludes my complete Johto League battle walkthrough...


    I decided to put Silver's battle walkthrough on a seperate section then the Gym Leader section. Okay, please jot down...Oh, my bad you're gonna have to click the spoiler button to acess the walkthrough.

    Spoiler



    Rival Battle Walkthrough




    Battle 1
    Lv 6: Chikorita

    Battle 2
    Lv 16: Buizel
    Lv 17: Murkrow
    Lv 19: Bayleef

    Battle 3
    Lv 25: Gible
    Lv 27: Floatzel
    Lv 26: Murkrow
    Lv 28: Bayleef

    Battle 4
    Lv 41: Murkrow
    Lv 43: Gabite
    Lv 43: Floatzel
    Lv 42: Sneasel
    Lv 44: Meganium

    Battle 5
    Lv 53: Manectric
    Lv 54: Honchkrow
    Lv 54: Garchomp
    Lv 53: Floatzel
    Lv 53: Weavile
    Lv 55: Meganium


    Battle 6
    Lv 67: Manectric
    Lv 68: Honchkrow
    Lv 69: Garchomp
    Lv 68: Floatzel
    Lv 69: Weavile
    Lv 70: Meganium


    Battle 7
    Lv 86: Manectric
    Lv 87: Honchkrow
    Lv 86: Floatzel
    Lv 87: Garchomp
    Lv 87: Weavile
    Lv 88: Meganium


    Battle 1
    Lv 6: Cyndaquil

    Battle 2
    Lv 16: Shinx
    Lv 17: Murkrow
    Lv 19: Quilava

    Battle 3
    Lv 25: Stunky
    Lv 27: Luxio
    Lv 26: Murkrow
    Lv 28: Quilava

    Battle 4
    Lv 41: Murkrow
    Lv 43: Skuntank
    Lv 43: Luxray
    Lv 42: Sneasel
    Lv 44: Typhlosion

    Battle 5
    Lv 53: Ursaring
    Lv 54: Skuntank
    Lv 53: Luxray
    Lv 53: Weavile
    Lv 54: Honchkrow
    Lv 55: Typhlosion

    Battle 6
    Lv 67: Ursaring
    Lv 69: Honchkrow
    Lv 68: Luxray
    Lv 69: Weavile
    Lv 68: Skuntank
    Lv 70: Typhlosion

    Battle 7
    Lv 86: Ursaring
    Lv 87: Honchkrow
    Lv 86: Luxray
    Lv 87: Skuntank
    Lv 87: Weavile
    Lv 88: Typhlosion


    Battle 1
    Lv 6: Totodile

    Battle 2
    Lv 16: Houndour
    Lv 17: Murkrow
    Lv 19: Croconaw

    Battle 3
    Lv 25: Shuppet
    Lv 27: Houndoom
    Lv 26: Murkrow
    Lv 28: Croconaw

    Battle 4
    Lv 41: Murkrow
    Lv 43: Banette
    Lv 43: Houndoom
    Lv 42: Sneasel
    Lv 44: Feraligatr

    Battle 5
    Lv 53: Marowak
    Lv 54: Honchkrow
    Lv 53: Banette
    Lv 54: Houndoom
    Lv 53: Weavile
    Lv 55: Feraligatr

    Battle 6
    Lv 67: Marowak
    Lv 68: Honchkrow
    Lv 69: Houndoom
    Lv 68: Banette
    Lv 69: Weavile
    Lv 70: Feraligatr

    Battle 7
    Lv 86: Marowak
    Lv 87: Honchkrow
    Lv 87: Weavile
    Lv 87: Houndoom
    Lv 86: Banette
    Lv 88: Feraligatr

    Closing words

    As you already know; by the reading the walkthrough above, Silver will always have Murkrow and Sneasel, no matter what starter you chooses at the beginning. Also, everytime you engage in battle with silver his computer AI will be higher than any other computer control trainer (regular trainer's AI have been increased as well)...With the exception of gym leaders of course; Gym Leaders' AI will always remain higher than Silver's

    Things you should probably know

    By the time you make it to battle number 5, all the Pokemon on his team should be holding wifi like items: like Expert Belt or Focus Sash.

    Battle 6; ya know, the battle that take place inside Mt. Moon, your Pokemon level should be at least around Lv 64 or Lv 63 that what level I was on when I fought him. Hmm...See how much he gotten stronger? Basically every trainer in the Kanto Region Pokemon's level around is like this.

    And Finally, Battle Number 7. As you already know, this is the last time he gets stronger...It takes place by entrance point of the PKMN LEAGUE! By this time, all of Silver's Pokemon AI is maxed out and should prove to be a worthy opponent.



    Here's the Pokemon Evolution summary. Once again, if don't want to see it, don't click the spoiler button.

    Spoiler


    Pokemon Neo SoulSilver

    Da Evolution Solution


    I've added a few more evolution I got to mention on my first post. I also added this screenshot...for fun. Check'em out!



    Poilwhirl-Water Stone- Poilwrath
    Poilwhirl- Happiness Night- Poiltoed

    Kadabra- Happiness Day- Alakazam

    Machoke- Happiness- Machamp

    Graveler- Happiness day- Golem

    Slowpoke- Level 30- Slowbro
    Slowpoke- Zen Headbutt- Slowking

    Magenton -Thunderstone- Magenzone

    Haunter -Happiness Night- Gengar

    Onix -Level 36- Steelix

    Rhydon- Happiness Day- Rhyperior

    Seadra- Twister- Kingdra

    Electabuzz- Thunderstone Electivire

    Magmar- Firestone- Magmortar

    Scyther- Level 37- Scizor

    Eevee- Holding Miracle Seed- Leafeon
    Eevee- Holding Nevermeltice (Wild Ice-Type Hold them) - Glaceon
    Eevee- Moon Stone- Umbreon
    Eevee- Sun Stone- Espeon
    The rest are same

    Tyrogue- Black Belt (Day)- Hitmonchan
    Tyrogue- Black Belt (Night) Hitmonlee
    Tyrogue- Dawn Stone (Wild Pokemon have them)- Hitmontop

    Hoppip- Lv 18- Skipoom-Lv 35- Jumpluff

    Porygon- Level 38- Porygon 2- Dawn Stone (Wild Pokemon Hold them)- Porygon-Z

    Kirla (M) -Level 30- Gallade
    Kirla (F)- Level 30 Gardevoir

    Trapinch- Level 28- Vibrava- Level 40- Flygon

    Nosepass- Shiny Stone- Probopass

    Feebas- Dawn Stone- Milotic

    Dusclops- Dusk Stone- Dusknoir

    Clamperl- Sun Stone- Gorebyss
    Clamperl- Moon Stone- Huntail

    Budew- Lv 15- Roselia

    Buneary- Lv 30- Lopunny

    Chingling- Moon Stone- Chimecho

    Munchlax- Lv 30- Snorlax

    Riolu- Lv 30- Lucario


    I'm really reconsider changing some of the evolution, mostly the one's that evo with friendship evolution. I think I made too many of them evolved that way.

    And now to end this wonderful post and a couple screenies...once again, it's spoilers.

    Spoiler


    Pokemon Neo SoulSilver

    Pics of da Picks





    Programs I used to make this Mod possible
    PPRE 0.14 (Obviously! I used this for mostly everything)
    Paint (For the customizing of the sprites)
    PokepicDSPlatinum (For updating the modified sprites into narc. file it's a/0/1/4 something...I think. Ah, shit whatever)
    NitroExplorer (For extracting the updated narc files back into the rom)
    thenewpoketext (Pretty much self-explanatory, right)
    No$Gba 2.6a (For beta-testing the mod)
    Pokemon SoulSilver (It was the rom I used)
    And AttackEditorDS (For editing some of the attack move's type)

    Now I leave you with a vid of me (actual my little bro) facing off against the Team Rocket Admin Proton...However, in order to see you're gonna have to click the little spoiler button.

    Spoiler



    Closing notes: Don't forget to report all bugs here, thank you!

    That's all for today...Stay tune for anymore updates.
    Last edited by Blazin' Gyarados; Jan 24th, 2012 at 10:59 PM. Reason: The Release of Version 3
    Well...Sighs...I'm pretty sure it safe to say that one day Bidoofs will rise up and enslave mankind...To build beaver dams for all eternally! Those heartless bastards!

    You'll see...You'll see that I'm not crazy.

  2. #2
    Banned
    Join Date
    Oct 2010
    Posts
    56

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver

    Cool hack,gona play this through.Just wanting to know if youve complted/finshed/editing the hack?

  3. #3
    Member aninymouse's Avatar
    Join Date
    Sep 2009
    Location
    USA
    Age
    27
    Posts
    375

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver

    Looks like you put a lot of work into this. Some of the edits you made are pretty exciting!

  4. #4

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver

    Thanks for comment you guys. Version 2 is already up on other sites Gbatemp, Romulation...I'll post it here tomorrow, right now it's just too late.

    Okay, bye for now.
    Well...Sighs...I'm pretty sure it safe to say that one day Bidoofs will rise up and enslave mankind...To build beaver dams for all eternally! Those heartless bastards!

    You'll see...You'll see that I'm not crazy.

  5. #5
    Member Chaz03's Avatar
    Join Date
    Jan 2011
    Location
    New Jersey
    Posts
    22

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver

    romulation is back up!?

  6. #6

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver

    Quote Originally Posted by Chaz03 View Post
    romulation is back up!?
    Huh, it's been back up.

    Unless you mean: Can you download roms directly from there?...Then the answers no; you still can't. Only from the forums.
    Well...Sighs...I'm pretty sure it safe to say that one day Bidoofs will rise up and enslave mankind...To build beaver dams for all eternally! Those heartless bastards!

    You'll see...You'll see that I'm not crazy.

  7. #7
    Member Chaz03's Avatar
    Join Date
    Jan 2011
    Location
    New Jersey
    Posts
    22

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version2}

    oh ok awesome cuz i loved that site,didnt know they had a forum.

  8. #8

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version2}

    Quote Originally Posted by Chaz03 View Post
    oh ok awesome cuz i loved that site,didnt know they had a forum.
    yeah...they do.

    ~ciao
    Well...Sighs...I'm pretty sure it safe to say that one day Bidoofs will rise up and enslave mankind...To build beaver dams for all eternally! Those heartless bastards!

    You'll see...You'll see that I'm not crazy.

  9. #9
    Member
    Join Date
    Dec 2010
    Age
    19
    Posts
    37

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version2}

    Everytime you encountered a Gym Leader on this mod; or for that matter, any important battles, their Pokemon AI will have been increased. Like for example: when facing Falkner his highest Leveled Pokemon; which already know is Staravia, AI has been cranked to around 150. Or like when facing, Team Rocket Admin: Archer, his strongest Pokemon, Aggron, AI would had been increased to around 250 or such.

    What you are editing is not the AI, my friend. That would be the IVs of the Pokemon.

  10. #10

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version2}

    Quote Originally Posted by Roihu View Post
    Everytime you encountered a Gym Leader on this mod; or for that matter, any important battles, their Pokemon AI will have been increased. Like for example: when facing Falkner his highest Leveled Pokemon; which already know is Staravia, AI has been cranked to around 150. Or like when facing, Team Rocket Admin: Archer, his strongest Pokemon, Aggron, AI would had been increased to around 250 or such.

    What you are editing is not the AI, my friend. That would be the IVs of the Pokemon.
    *EVs I'm fairly sure.


    The AI seems to be the 0Ch value. But it seems more complicated than just "bigger number is smarter."

  11. #11
    Member
    Join Date
    Dec 2010
    Age
    19
    Posts
    37

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version2}

    I haven't a clue about how it affects EVs, tbh. All I know is that when I catch a trainer's Pokemon with 250, the EVs are cleared, which may just be because it's just caught and the EVs of the trainer isn't shown. But I don't know how to find out the EVs of a Trainer's Pokemon while they have it.

    The 0Ch value is more or less simple, I think. 1 would be the basest AI. 2-7 gradually rise, I think. 7 would be the top AI, being given to Gym Leaders and E4 and Gang Leaders. I don't know if there's a higher AI for Frontier Brains, however. 33 would be for Black Belts, usually. As to why they have a specific AI like that, I have no idea. 15 is a Double Battle AI that sets up Reflect and Light Screen first turn (As in, two trainers have 15 and they don't both use Reflect when you enter a Double Battle). Maybe they have more synchronization with other 15's than that, but I don't know how to test that.

    All of this testing was done in Platinum and I could probably be wrong.

  12. #12

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version3}

    Whew...Been a year since I've last updated this thread...damn. I almost forgot about this place.

    Anyways, I gotz a new version for you guys to enjoy. The log's on the OP.

    And I'm sorry for da freezing you guys were encountering in Goldenrod City's Radio Tower...That's been dealt with in this new installment.

    Happy gaming, folks.
    Well...Sighs...I'm pretty sure it safe to say that one day Bidoofs will rise up and enslave mankind...To build beaver dams for all eternally! Those heartless bastards!

    You'll see...You'll see that I'm not crazy.

  13. #13

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version3}

    This truly is a great hack, I think much better than the Perfect HG/SS that Roland has, but the unfortunate thing about this hack is that it seems to glitch and crash on me eventually. I'll just be on my merry way and playing, and my overworld trainer sprite will glitch and the entire game will go to black and freeze on the next screen it comes across.

    It's done this a couple times after a few hours of gameplay after either coming out of a battle or using the PC. I haven't been using any cheats or codes that would cause it to happen, it just seems to be bound to happen now. I've patched and played several other pokemon hacks on my desmume but this is the first one that's actually gone and crashed on me after awhile.

    It's too bad! Cause this thing has a lot of potential and I would play it through, as there aren't many HG/SS hacks out there.

  14. #14

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version3}

    Quote Originally Posted by yukaiyuki View Post
    This truly is a great hack, I think much better than the Perfect HG/SS that Roland has, but the unfortunate thing about this hack is that it seems to glitch and crash on me eventually. I'll just be on my merry way and playing, and my overworld trainer sprite will glitch and the entire game will go to black and freeze on the next screen it comes across.

    It's done this a couple times after a few hours of gameplay after either coming out of a battle or using the PC. I haven't been using any cheats or codes that would cause it to happen, it just seems to be bound to happen now. I've patched and played several other pokemon hacks on my desmume but this is the first one that's actually gone and crashed on me after awhile.

    It's too bad! Cause this thing has a lot of potential and I would play it through, as there aren't many HG/SS hacks out there.
    Wow...Thanks. That means alot. ^w^ But that sucks what's been happening you to. Yeah, I know just how unstable these roms can be; HGSS, that is. But I'm playin my game on the same patch I've uploaded to the mediafire and my game have no probably and it doesn't crash or anything...So, I'll try my best to help you out.

    Anyways, but I start this off, did you make sure to apply the ruldolph patch I included in the archive to a clean soulsilver (U) rom? Make sure you patch that to your soulsilver rom, before patching my game. It's for stopping the Anti-Piracy.

    Okay, since you're playing on an emulator I probably will be able to help you; that's what I use to play all my roms...But thing is, I don't use desmume...It runs too slow on my computer, instead I use No$gba. Perhaps, you should try playing it on that. If want you, I could send you my no$gba with all the settings, yadda yadda yadda.

    ...Uhh, that's not against the rulez, is it?
    Well...Sighs...I'm pretty sure it safe to say that one day Bidoofs will rise up and enslave mankind...To build beaver dams for all eternally! Those heartless bastards!

    You'll see...You'll see that I'm not crazy.

  15. #15

    Re: [Mod of SoulSilver] Pokemon Neo SoulSilver {Version3}

    Quote Originally Posted by Blazin' Gyarados View Post
    Wow...Thanks. That means alot. ^w^ But that sucks what's been happening you to. Yeah, I know just how unstable these roms can be; HGSS, that is. But I'm playin my game on the same patch I've uploaded to the mediafire and my game have no probably and it doesn't crash or anything...So, I'll try my best to help you out.

    Anyways, but I start this off, did you make sure to apply the ruldolph patch I included in the archive to a clean soulsilver (U) rom? Make sure you patch that to your soulsilver rom, before patching my game. It's for stopping the Anti-Piracy.

    Okay, since you're playing on an emulator I probably will be able to help you; that's what I use to play all my roms...But thing is, I don't use desmume...It runs too slow on my computer, instead I use No$gba. Perhaps, you should try playing it on that. If want you, I could send you my no$gba with all the settings, yadda yadda yadda.

    ...Uhh, that's not against the rulez, is it?
    Well, after having played it for awhile after making my previous post, I decided just to tough it out and save constantly and get through as much as I can! XD Haha, it's pretty much worth it to me. The crashes seem to mostly happen while using the PC, but I can still use it as long as I save before using the PC, if it crashes, I just reload and try again, and it would work. Also it's happened a rare couple of times coming out of a battle, I just gotta remember to save often enough and it's fine.

    I have tried no$gba, but I don't like it as much as DeSmuME, and I don't think it's the emulator that's the problem! Now that I think about it, I don't think I even put the Ruldolph patch on it before I patched it with the neosoulsilver ver 3 patch! And I really have no idea if the rom I happened across is "clean" so I guess it's a wonder it's even running! XD

    I would have applied the Ruldolph patch, but I couldn't find the download above, I just used the link to your patch! Heheh, lazy me~

+ Reply to Thread
Page 1 of 2
1 2 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
PPN Top 50