
Originally Posted by
Perentie Fan
Let's assume that the pokemon I'm making are all ones that will be hatched as apparently that is the better way to do things.
It is better somewhat. A hatched Pokemon can have any PID/IV relationship. Wild/special/event Pokemon do not have this privilege.

Originally Posted by
Perentie Fan
This sounds tedious and time consuming, isn't there are code that would simply let me have the pokedex completed? There were back in the days of Ruby and Sapphire.
Supposedly, there is one for Platinum too, but it is missing some form/Forme data.

Originally Posted by
Perentie Fan
1. Language: Do I need to enter English here?
If the Pokemon you want to create supposedly originated from an English version of the game, yes. Some event Pokemon may have a different region though.

Originally Posted by
Perentie Fan
2. Met in place: Day Care Couple is what I put here correct?
Bit of a misnomer... so no. For hatched Pokemon, the Met in Place is the place where you want the egg to supposedly have hatched at, not where you received the egg.

Originally Posted by
Perentie Fan
3. Hidden Hex value: In simple terms what do I put here for Platinum? I read a thread on this but was still left a bit confused because the main answer I could interpret more than one way.
Well, the general idea of the hex values is for the game to figure out how and where you got that Pokemon.

Originally Posted by
Perentie Fan
4. Trainer ID/Secret ID: Do I need to enter anything here? If so how do I find these numbers? None of the guides on the site seem to address this. Is "input own ID" clicked before or after you put in your real numbers?
You do.
If you're going to make the Pokemon seem as though you caught them in-game, the 'Input own ID' will input your player's IDs (as in, your player's Trainer ID and Secret ID) for you. Your IDs can also be found at the main screen.
If you're curious to know, the Trainer ID and Secret ID are there merely to make each player unique and allow the game to track which Pokemon originally belonged to which player. All the Pokemon you catch in-game will carry your player's Trainer ID and Secret ID.
Sometimes, you might want to make a Pokemon seem as though it came from another player. Just enter that player's IDs (if you know the IDs, that is).

Originally Posted by
Perentie Fan
5. Generate/PID/IV: Which of these two buttons do I use?
I hardly ever use the Generate button, so I don't know much about that. It is useful though, as you usually won't get a legal PID for your Pokemon, especially if they're not hatched (which is why hatched Pokemon are better for editing). You can use this to generate a PID if you don't care for illegal PIDs, or if the Pokemon is hatched.
After you've entered the IVs and Nature for the Pokemon, you can press the PID/IV button to bring up an empty list. Press 'Generate' from there to fill up the list with the legal PIDs corresponding to that particular set of IVs and Nature. You can choose a PID from there.
Just use the one that matches what you want. The algorith description may help in your choice.

Originally Posted by
Perentie Fan
6. Egg hatched at: Does my answer to this matter?
Yes. This is another misnomer, it's actually the place where you received the egg.
Usually, it's the Pokemon Day Care/Day Care Couple, but certain special eggs (like the Togepi one Cynthia gives to you or the Riolu one given by Riley) will have a different value.

Originally Posted by
Perentie Fan
7. Moves: If the pokemon is being made to appear in a PC box then do I need to fill in the correct PP amounts for the moves? The guide only refers to what to do if they are being created to appear in your party.
Yes. Unfortunately enough.

Originally Posted by
Perentie Fan
8. Is egg: If I decided to make it an egg, what sections would I not fill out?
I can't answer that. What extra stuff you do need to fill out, however, are the Steps Left (mind, whatever you enter in will be multiplied by that formula, [value]x256+[a]), Date Egg Received and Egg Hatched At.

Originally Posted by
Perentie Fan
9. Once I press "okay" what do I do exactly? Do I need to save the box then and if so where and as what save type?
You have to press 'Save' at the Main Menu to save all your changes, including Pokemon editing.
'Saving' the box means that you export all the Pokemon in the box as .PKM files. You can import these files into other boxes/parties later on. Think of those .PKM files as your music files and the boxes/parties you import/upload them as your playlists.

Originally Posted by
Perentie Fan
10. Once I get back to the main screen do I need to have any of it filled in?
It's up to you. The things there are pretty self-explanatory (i.e. money, Rival's name, Bag Edit, etc).
And up to here, I am utterly clueless, because I never use ARDS to generate Pokemon. Sorry.
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