I saw Studpuff run a similar set... IIRC I even have that whole battle warstoried.
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Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Heres my own original snorlax sets, it's the staple pokemon to one of my teams
Snorlax - Leftovers
Curse
Rest
Sleep Talk
Outrage
Regular Cursetalker set with a twist of outrage, if you sleep talk outrage the trapping effects don't occur. A lot of times when I use this set people have no idea snorlax has outrage
Same you can do with Swampert. But the problem is that Outrage is not a STAB....
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If you want any of these mons without the Classic "clone" Ribbon, just download the pkm file and use PokeGTS
well dude thanks for the constructive critism.
Next time just time me it's unoriginal, instead of flaming me that it's unoriginal.
There's not much to critique. It's literally a one move difference on a standard set, without even EVs posted.
And I didn't flame you. Sometimes critiques of sets can be harsh. Can't handle it? Er...don't post?
For a decent original set, see the Amnesia Snorlax a few posts up. Making a minor move-set change does not make it a unique set.
My PokeCheck Stuff:
Stuff I got myself.
EV Trained
Togepi Breeding Project
Dream World/Global Link Pokes
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Stuff from other peeps:
Level 1 RNG IV bred
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RNG Dream World/Global Link
Random-unsorted RNG
EV Trained
Random Pokes
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Cool PokeWalker Stuff
Box of Berries and Items
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If you want any of these mons without the Classic "clone" Ribbon, just download the pkm file and use PokeGTS
well it's not a matter if I can "handle" it, I just get this rather weird feeling you don't like me much :/
btw we never finished are battles, last time I would have won (Even though I see you as the better pokemon player) I don't leave my matches until they are done (also sorry for getting off-topic)
The Gliscor everyone in our Shoddy Battle hates... Shogun, bob, and I have been using it for quite a while:
Gliscor@Leftovers
Jolly
244 HP/12 Atk/60 Def/72 SpDef/120 Speed
- Earthquake
- Taunt
- Roost
- Toxic
244 HP gives maximal leftovers recovery. Shogun originally went with 48 SpDef, but 72 SpDef seems better since it survives a 219 SpA Swampert's Ice Beam. With these EVs, defensive Zapdos will only 3HKO with Hidden Power Ice while Gliscor can easily outstall it with Toxic and Roost and Taunt it so that they won't Roost. 12 Attack EVs ensure Gliscor to OHKO Electivire, 120 with + nature hits 281 speed to outpace those gazillion stuff that put 279/280 speed and the remaining EVs went to defense... which conveniently hit 301 Defense, which is plenty.
Yeah... you really shouldn't be using this against bulky waters anyhow, but at least cripple them with Toxic or something and switch to an appropriate counter. Bob currently uses the Gliscor in his main team though."I'm never using this Gliscor again."
~ bobtheedibleone after it got destroyed by a Milotic
Project Pokemon is:
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My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Here's my shot at an original pokemon set...
This is the blissey I use in my main team:
Blissey@Leftovers
Modest
Serene Grace
100HP/252Def/158SpA
- Calm Mind
- Softboiled
- Thunder
- Water Pulse
The whole point here is to abuse serene grace to it's fullest: Thunder has a 60% chance of paralysis and Water Pulse brings a 40% chance to confuse to the table. Once the parafuse is set up, start boosting with CM then sweep and softboiled as needed to stay healthy. It wouldn't stand a chance setting this up without those Def EVs and I set up the rest to maximize survivability and damage potential.
It may seem gimmicky but I've caught a few people off guard with this set and having blissey take it to the enemy for a change is priceless if you ask me![]()
"Sanity is in itself a contradiction. For it is not the lack of insanity, but the ability to recognize the extent to which we ourselves are insane...In other words: To truly be sane, one must knowingly be insane..."
My PokeCheck Stuff:
Stuff I got myself.
EV Trained
Togepi Breeding Project
Dream World/Global Link Pokes
Random Pokes
Stuff from other peeps:
Level 1 RNG IV bred
RNG Wild Captures
RNG Events
RNG Dream World/Global Link
Random-unsorted RNG
EV Trained
Random Pokes
Random-unsorted Events
Cool PokeWalker Stuff
Box of Berries and Items
Hacked Mons
If you want any of these mons without the Classic "clone" Ribbon, just download the pkm file and use PokeGTS
Umbreon@BrightPowder
Calm
252HP/252Sp.Def/4Spe
- Yawn
- Protect
- Moonlight/dark pulse
- Nightmare
My own personal offensive creation, given that nintendo were not too kind to umbreon both stat and movepool wise. The stacked EVs in Sp.Def and HP make it a massive tank, capable of taking huge hits. Yawn first and then protect, thereby allowing the effects of yawn to take place. With the enemy successfully incapacitated, nightmare 1/4 of their hp away each turn. On top of this, you could opt for hyper beam, dealing further punishment, OR moonlight to replinish heath. This is crucial if you intend on sweeping a vast majority of the opposing teams pokes.
Enjoy,
Ben
Last edited by cinch.ONE; Sep 28th, 2009 at 06:23 PM.
Yawn encourages switching... so if you want an evil set, try to stick Mean Look in there, then Yawn, then Protect, then Nightmare. Oh whoops, that is all four moveslots, so there is no room for Moonlight. Pretty cool, although I usually use Toxic instead, but that fails against the many Steel Pokemon out there as opposed to the Insomniacs.
My Onix set for 150:
Onix@Leftovers
Jolly
252 HP/64 Atk/192 Speed
Rock Head (not helping but whatever)
- Substitute
- Torment
- Toxic
- Rock Slide
Onix, for a giant rock snake, is pathetic. Gloat over that base 160 Defense will you? Then stare at its magnificent base Attack of 45 which makes Geodude with its base Attack of 80 look strong and its even more beautiful HP of 35 (Geodude has 40) and now you are looking at a giant rock... with no substance. Therefore, I decided to take advantage of that one thing it CAN claim over the other Rock/Grounds: its base speed of 70. Once Onix evolves, it turns to Steelix, which loses all that speed but gains all the other stats it needs, so you are better off with using that thing. However, this thing has a strategy. With neutral nature and 0 EVs, Onix still has 356 Defense, which is not too bad. However, maxing out its HP is a must... which hits 274, so yeah (without investment it hits 211). 192 Speed EVs with Jolly hits 246, which is crucial for outpacing those things that sit at 245 (most notably defensive Zapdos). The rest of the EVs are put into its attack... and it still hits only 142 Attack o_o
See that Zapdos? Start Substituting to scout what it will do (you are naturally faster than the defensive variants). Yay it used Hidden Power... is it Grass or Ice? No matter because both will kill you anyways. Now Torment it so it cannot use it anymore. Then it will start alternating between Thunderbolt and HP Grass/Ice or Heat Wave... and so start Subbing and when you get the chance, intoxicate it. Rock Slide is just there for STAB and Flinch chance but it still does measly damage to anything... even to something as weak as Pikachu. But eventually, this Onix will come out on top against defensive Zapdos (unless they pack Roar) and other slower stuff. Yeah... that is pretty much the best I can come up with with this giant snake... and every defensive Zapdos that came up to this thing fell against it... or just switched out. Try Taunt if you want to prevent something like Roost... and move some of the Attack EVs to speed (16 extra ones) to outpace base 75 speeders like Absol... which tend to go neutral on speed anyways.
Project Pokemon is:
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Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
Lead Uxie set I made. :0
Uxie @ Choice Scarf
Nature: Impish
EV's: 252 HP / 104 Def / 152 Spe
- Trick
- Stealth Rock
- Imprison
- Psychic / U-turn
152 speed EV's give you a speed of 396 with choice scarf, which allows you to out speed the majority of leads. Trick slower leads like Tyranitar to make them utterly useless. Imprison makes leads unable to use stealth rock and u-turn and trick. CS leads predict a normal uxie so they usually trick which is completely pointless, allowing you to set up SR. Psychic kills Infernape and hurts Heracross a bit (change the nature to bold if you use this). However U-turn is good for scouting.
Open to challenges, standard rules and all that good stuff. 8D
Someone posted a Lead Dugtrio a while back, heres my take on it
Dugtrio - Focus Sash Adamant 252 Attack 252 Speed
Earthquake
Sucker Punch
Stealth Rock
Reversal
Info: Stealth Rock ussually unless Earthquake can score a good hit on the opposing lead. It does take much for it to get to 1% by focus Sash, that's where Reversal Comes along, Sucker Punch for the finisher.
I ussually run jolly for my dugtrios to outspeed Infernape but without a cb it does too little damage.
HG SS Dragonite
Dragonite (F) @ White Herb
Ability: Inner Focus
EVs: 176 Atk/252 Spd/82 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Extremespeed
- Superpower
- Flamethower
Info: Doubt this is original, but yea. White Herb is really helpful here. I have yet to use roost, any good replacement? EDIT ADDED FLAMTHOWER
Last edited by memjee; Oct 21st, 2009 at 04:23 PM.
Fire Blast or Thunderbolt should be used there to hit steels like Skarmory... Mixnites tend to use Life orbs though but to preserve its longeivity I don't see why not. Try using Naive over Hasty to better survive those annoying Bullet Punches from a certain Crimson Flash. Now I do not know if 252 Speed is actually worth using... the max it will hit is 284... you might want more Special Attack to make Draco Meteor scary.
Project Pokemon is:
Spoiler
Important Links
PP Rules / FAQ / Inquiries / NO CHEATING / BBTags Guide / Anonymous BBS
Guides I Have Written
Competitive Battling Basics / Pokemon Black and White In-Game Movesets / Pokemon Black and White In-Game Battles / Gen IV Ability ID
My Competitive Teams
Divine Rights (Gen V) / Prometheus (Gen V) / Gloria in Excelsis (Gen IV) / Samson Agonistes (Gen IV) / Team Megaman (Gen IV)
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