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Download link and information
PokeGen is now maintained by Mat.
Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT
Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still.
Donations help to keep me willing to continue this project. If you're able, consider donating. https://www.paypal.com/en_US/i/btn/btn_donate_SM.gif
This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks:- Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager
- Loading and saving of save files. Pokemon data and Pokedex data can be fully modified.
- Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted)
- Adding Wonder Cards to save files
- Conversion of Action Replay codes into Pokemon information (This is limited.)
- Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs
- Recalculating save file checksums
- Editing items
- Editing C-Gear background images
Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though:- Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.)
- (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.)
- Pokemon can be dragged around amongst party/box slots.
- .pkm files can be dragged into and from party/box slots.
- You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows.
- Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data".
- Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set".
- If you don't want to receive updates to certain languages, delete the corresponding language file.
If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time.
There's also the questions and answers thread that's being updated occasionally.
Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns.
Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
How do you activate the code?
I tried L+R but that doesn't work. Is there another way to activate it?
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
I updated the calculator's DS codes to work with L + R just now. The codes were always on before, which probably wasn't a good thing. I had it that way for testing during development and didn't think to change it. Thanks.
The codes should've worked before the change though. Make sure you've selected the right game at the top.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
I haven't tested 4th gen, but with 3rd gen it seems really buggy. the met location is always "obtained in a trade" the pokemon is always in a masterball, and the IVs are completeing wrong. I entered something like 20,24,19,13,12,9 but i got 20,0,25,0,0,0.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Lol, as for myself, when I try in Emerald, I get a Bad Egg and buggy graphics.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
For generation 3, the codes write to specific addresses that were designed for use with two other codes. Sort of like a "must be on" type of deal. There may be a better way to do it, like is done for generation 4 now, but I was a lot less knowledgeable back then. I'm not sure that I'll have the interest anymore to go back and try to find a better solution for the old games.
The two codes that allow generation 3 codes to work: (In AR3 format.)
Ruby/Sapphire:
I'm afraid I don't even have these codes anymore. I'll update this if I find them.
Emerald:
B2809E31 3CEF5320
1C7B3231 B494738C
525F4CDD 578E4EC7
1C7B3231 B494738C
FR/LG:
8D671FD9 6F6BEFF2
78DA95DF 44018CB4
6B5AEEC6 F80E49BC
1C7B3231 B494738C
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Hello Codr, first of all I give you my congratulations for your work on this program because it is a good alternative to create pokemons and better job options than Pokesav.
On the other hand I take to suggest that if possible, can add an upcoming version of the program, an option to create PID-IVs Methods:
B-A-C-D restricted (Seed 00000000 to 0000FFFF)
B-A-C-D Unrestricted (Seed 00000000 to FFFFFFFF)
Because these are the methods used for GBA Pokémons Event
For now is the only suggestion I can do, because the program is very good.
SPANISH
Hola Codr, antes que nada te doy mis felicitaciones por tu trabajo en este programa, ya que es una muy buena alternativa para crear pokemons y con mejores opciones de trabajo que el Pokesav.
Por otro lado quiero aprovechar para sugerir que si es posible, pueda ańadir en su próxima versión del programa, una opción para crear Metodos PID-IVs:
B-A-C-D Restringido (SEED de 00000000 a 0000FFFF)
B-A-C-D Sin Restricción (SEED de 00000000 a FFFFFFFF)
Por que estos son los métodos usados para Pokémons de Eventos de GBA
Por lo pronto es la única sugerencia que puedo hacer, ya que el programa es muy bueno.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Quote:
Originally Posted by
Morfeo
Hello Codr, first of all I give you my congratulations for your work on this program because it is a good alternative to create pokemons and better job options than Pokesav.
Thanks. I appreciate the input.
Quote:
On the other hand I take to suggest that if possible, can add an upcoming version of the program, an option to create PID-IVs Methods:
B-A-C-D restricted (Seed 00000000 to 0000FFFF)
B-A-C-D Unrestricted (Seed 00000000 to FFFFFFFF)
Because these are the methods used for GBA Pokémons Event
I'll make a note to do so. However, I need some clarification on the seeds. I'm assuming that the "restricted" type's seed's upper 2 bytes must be zeroes. Is that correct? Also, since the random number generator uses the upper 2 bits of the calculation, is the "restricted" seed FFFF0000 instead? (Like all the other types.)
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
I think I did not understand.
B-A-C-D (restricted) refers to the RNG seed can only be between 0 to FFFF, so called restricted, that can only use the last 2 bytes for it.
Example:
Seed = 00000001
X [1] = 41C6AEE0
A = 41C6
X [2] = AC2115D3
B = AC21
X [3] = D2EEF54A
C = D2EE
X [4] = 1FB75CF5
D = 1FB7
B-A-C-D (restricted) Method is:
PID = 41C6AC21
IVs = HP: 14 Att: 23 Def: 20 Spe: 23 SpA: 29, Spd: 7
And as you can see, the seed may be from 0 to FFFF in this case.
B-A-C-D (unrestricted) It refers to the RNG seed can be any number from 0 to FFFFFFFF. Therefore no restriction, since the RNG can use the full 4 Bytes to create the seed.
Example:
Seed = 1FFFFFFF
X [1] = 5E3A1206
A = 5E3A
X [2] = 46DBE101
B = 46dB
X [3] = 71F37BE0
C = 71F3
X [4] = 63AA5ED3
D = 63AA
B-A-C-D (unrestricted) Method is:
PID = 5E3A46DB
IVs = HP: 19 Att: 15 Def: 28 Spe: 10 SpA: 29, Spd: 24
I hope I could explain it. And if you understood, then I was the one who did not understand the translation.
I hope will be helpful for next update and I apologize for my bad English. I'm Mexican and I have to use a translator to express myself.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
You told me what I needed to know, thanks. I was thinking about it wrong when I made my post as well, so that might be why you were confused.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Ok, I'm glad you this information is helpful you, and will soon be able to update your program by adding this options for before
SPANISH
Ok, me alegro que te sea de ayuda esta informacion, y que pronto pueda actualizar su programa ańadiendo esta opsion
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Nice program, I'll be checking this thread often. :]
Keep up the great work.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Quote:
Originally Posted by
Alex_32571
Nice program, I'll be checking this thread often. :]
Keep up the great work.
Thanks. It might be a little while before the next update, as I've been busy with other things.
To implement Morfeo's suggestion, the next version's PID generator will have a few more features. Generating a PID for B-A-C-D (unrestricted) probably won't be instant or close to it, so I have to change a bit to accomodate the process.
Edit: Just as a note, this thread may end up deleted. The people with "power" on the IRC channel seemed to be in bad moods or something and banned me over trying to get clarity on a (generally meaningless) topic. I may make another thread on some other popular forum, but I don't know where yet. If it's deleted, sorry to those who were actually using it and looking forward to updates.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
I did not know the problem, maybe I had guilt about possibly publish something that he ought not do. I apologize if I did something wrong T_T
SPANISH
No sabia del problema, tal vez yo tuve culpa al respecto, posiblemente publique algo que no debia hacer. Yo pido disculpas si hice algo indebido T_T
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Quote:
Originally Posted by
Morfeo
I did not know the problem, maybe I had guilt about possibly publish something that he ought not do. I apologize if I did something wrong T_T
Don't worry, it has nothing to do with you.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
I've updated the program with Heart Gold/Soul Silver (US) support. Please read versions.txt for more details.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Hi, when I use the calculator to make eggs in the US heart gold version, always get bad eggs any solution to this?
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
is there anyway to make a spiky-ear pichu using thi tool?
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Quote:
Originally Posted by
Sifixs
Hi, when I use the calculator to make eggs in the US heart gold version, always get bad eggs any solution to this?
I just tested this and it worked fine for me. I'd need the steps you're taking to produce this problem from the moment you open the calculator. I opened it, checked "Egg", and generated the code. This produced a non-"Bad Egg" for me.
Quote:
Originally Posted by
Pedro250
is there anyway to make a spiky-ear pichu using thi tool?
I just tested and was correct in how I thought the spiky-eared Pichu is made. I've added it to the next version of the program. It'll be uploaded later today, or within a few days.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Hello, I attempted to use your tool and ran into erros, infact I joined this forum for this reason XD (i discovered it today so...)
Anyways
I made a lvl 83 adamant metagross and generated the code, i activated the code in game, and he appeared in box, then i saved, when i tried to open the save, i got a message stating that the save was corrupted, and it would revert to last save. Any ideas why this happens?
Next, i tried several times to make a scizor, perhaps im doing something wrong? every time, the game crashes or freezes or does something wrong. The scizor appears as an egg with no name and no anything... I don't know exactly what i can do to fix this ( I assumed it just didnt like scizor)
so tell em what you need from me to properly diagnose this problem (I want my scizor badddddddlllllyyyyyy XD)
but still, great program, kudos to you for it
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Are you doing this on an emulator or the DS? I can imagine it happening on an emulator more than the real DS hardware, but either way is pretty bizarre. I honestly have no idea what would cause it to happen. I've never experienced this myself, but I've also always done it on emulators. (Specifically DeSmuME.)
Can you post the codes that're causing this problem? I'd like to try them for myself. I also need to know specifically which game you're using. (Including the region it's for.)
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Well im having the same problem with the bad egg thing, any pokemon i make is a bad egg. I tried Dialga for SS but........ egg. Im using No$gba 2.6a. I joined the forums cuz i cudn't find a pokesav to work for the (U) version of SS, then i found this program, not sure if im doing it write. Its Dialga, box 5 slot 1 with admant nature, holding admant orb, Wonderguard ability.
The code is :
94000130 FCFF0000
D3000000 00000000
B2111880 00000000
000136D0 A50F3776
000136D4 F0030000
000136D8 A2AFAF3A
000136DC 12E4104A
000136E0 F0DABC5F
000136E4 DAA4665E
000136E8 AADD65C2
000136EC DF7274A9
000136F0 71900058
000136F4 2421EAFD
000136F8 746DB637
000136FC 14BC22F3
00013700 72F279FD
00013704 7A174EA2
00013708 1FAA208B
0001370C E5756057
00013710 F79CBA5A
00013714 F1ED2D11
00013718 23BD6EFC
0001371C 8CCC0F87
00013720 C9E693FB
00013724 AC915E5A
00013728 98683047
0001372C 9BC30CD7
00013730 0A4A633E
00013734 832F4236
00013738 9513499B
0001373C 97C74262
00013740 41E72301
00013744 4E1D569A
00013748 33B28434
0001374C A9B55D22
00013750 217D8A42
00013754 7EF70D77
D2000000 00000000
Not sure if i did it right or if its because of the emulator, any help would be appreciated. Thanks
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Quote:
Originally Posted by
Codr
Are you doing this on an emulator or the DS? I can imagine it happening on an emulator more than the real DS hardware, but either way is pretty bizarre. I honestly have no idea what would cause it to happen. I've never experienced this myself, but I've also always done it on emulators. (Specifically DeSmuME.)
Can you post the codes that're causing this problem? I'd like to try them for myself. I also need to know specifically which game you're using. (Including the region it's for.)
Hehehe Im using a regular ds with soul silver us (or can?) now, the code is...
actually, Let me regenerate a new one XD
would a screeny of the actual editor and what i picked help?
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Quote:
Originally Posted by
Havoc-X
Well im having the same problem with the bad egg thing, any pokemon i make is a bad egg. I tried Dialga for SS but........ egg. Im using No$gba 2.6a. I joined the forums cuz i cudn't find a pokesav to work for the (U) version of SS, then i found this program, not sure if im doing it write. Its Dialga, box 5 slot 1 with admant nature, holding admant orb, Wonderguard ability.
I've managed to reproduce this one now. It's apparently the result of using a box other than box 1. I'll look into the problem and see what I can do. For now, however, just use box one and it'll work.
IAMFORTE, this may also be related to your problem. You can try using the first box only and see if you still have the same problem. Again, I'll fix this ASAP.
Edit: Ok, I've uploaded a new version which properly handles generating Pokemon in any box. IAMFORTE, please test this to see if it resolves your problem as well.
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Codr. Thanks Alot this worked. This program is really awesome. I can't believe how awesome it is :P. Looks like il be checking this thread alot more. Its fast and easy. Thanks again, this is really awesome :P.
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
will do : D
IT WORKS!!!! : D
thank you very much, you sir are the GOD of programming XD
I appreciate this alot (my scizor does too XD)
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Re: Pokemon Generator (Alternative to Pokesav for Pokemon editing) (Updated for HG/SS [US])
Quote:
Originally Posted by
IAMFORTE
IT WORKS!!!! : D
thank you very much, you sir are the GOD of programming XD
I appreciate this alot (my scizor does too XD)
You're welcome, I'm glad the issue is resolved. I wouldn't have had many ideas for what else could be causing it.
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Re: Pokemon Generator (Updated for HG/SS [US])
perhaps the game doesn't like exact combinations or values or even Pokemon for that matter... just a thought
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Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
IAMFORTE
perhaps the game doesn't like exact combinations or values or even Pokemon for that matter... just a thought
It's obvious what caused your problem, since the change I made fixed it for you. The old codes were overwriting data that they shouldn't have been, which the game didn't like.
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Re: Pokemon Generator (Updated for HG/SS [US])
I see, perhaps its a new form of packaging withing the game itself, maybe it has instructions to run whenever it sees something it doesn't like
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Re: Pokemon Generator (Updated for HG/SS [US])
I made an account here to tell you that I can't get the met location thing to work. I'm making a new Spiky-Eared Pichu and I put Ilex forest as the location. However, when I put the code in and activate it and look at the Pichu's met location is ---------. What the heck(ll) is wrong with that?
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Re: Pokemon Generator (Updated for HG/SS [US])
A thought occured to me, would it be possible to set the stats directly with this?
i mean, could you add an optional part instead of IVs and EP's that instead generates stats?
considering there just memory locations, im sure they could be changed to anything up to 999
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Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
IAMFORTE
A thought occured to me, would it be possible to set the stats directly with this?
i mean, could you add an optional part instead of IVs and EP's that instead generates stats?
considering there just memory locations, im sure they could be changed to anything up to 999
Pretty sure that "999" stats were removed ever since we went to the 4th Generation. It's highly unlikely for it to appear again unless it's in the game's coding which probably isn't.
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Re: Pokemon Generator (Updated for HG/SS [US])
so stats are based to pokemon only? seems like an awful amount of extra code Normally, if it has three digits, a game value can be maxed to 999, i know that health can be in pokemon, quite frankly, i just want to change scizors speed to 300 so that it = scythers XD
since i still feel its slower than it should be
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Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
Essence
I made an account here to tell you that I can't get the met location thing to work. I'm making a new Spiky-Eared Pichu and I put Ilex forest as the location. However, when I put the code in and activate it and look at the Pichu's met location is ---------. What the heck(ll) is wrong with that?
I tested and confirmed that this is happening. I'll look into it.
Edit: I've fixed the problem. I'll be uploading a new version fairly soon, with a much-needed addition as well.
Quote:
Originally Posted by
IAMFORTE
A thought occured to me, would it be possible to set the stats directly with this?
i mean, could you add an optional part instead of IVs and EP's that instead generates stats?
considering there just memory locations, im sure they could be changed to anything up to 999
You probably can modify certain memory addresses to change stats while in a battle, but they'd only be temporary, if that even works at all. For the purposes of this program though, no, nothing like that can be done.
I was considering adding the ability to see what the resulting stat would be based on the level, IV, and EVs you've entered though.
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Re: Pokemon Generator (Updated for HG/SS [US])
Theres a thing on serbii that can calculate the stats
and nevermind, it seems that when not hacked a 300 speed scyther would drop down 100 speed when it changes : (
that sucks
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Re: Pokemon Generator (Updated for HG/SS [US])
I've updated it to version 1.2. This fixes the location issue as well as adding informative tooltips to nearly everything.
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Re: Pokemon Generator (Updated for HG/SS [US])
Alright, thank you. I'll keep a look out on the bugs as well. I suggest you make a HG/SS Encounter list such as the 'Caught in Buildings D/P/Pt' for HGSS or remove them. I don't see a need in them truthfully, unless you can tell me otherwise.
*The attached file seems to be broken at the moment.
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Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
Essence
I suggest you make a HG/SS Encounter list such as the 'Caught in Buildings D/P/Pt' for HGSS or remove them. I don't see a need in them truthfully, unless you can tell me otherwise.
I honestly don't have a clue what it's for either, but for someone trying to achieve a completely legal Pokemon, they probably need to be able to set it. As for a specific list for HG/SS, there may be a few new "encounter" types, but most of them will still be the same.
Quote:
*The attached file seems to be broken at the moment.
You caught it right in the middle of me updating it.
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Re: Pokemon Generator (Updated for HG/SS [US])
Ah, I see. The new version seems to work so far. I'll tell you if I come across anything, the HG/SS PokeSAV doesn't seem to work for me as it's missing everything I'm aiming for.
*Just a suggestion, but you should add a feature that lets you make multiple pokemon. I don't like having to make a pokemon code and extract part of the code to the first pokemon code I made. ie,.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
I doubt I'll get many, or any, responses to this, but does anyone actually use this program for the GBA games? I was considering removing support for them to make things a little easier on myself, but I'm not sure.
Quote:
Originally Posted by
Essence
*Just a suggestion, but you should add a feature that lets you make multiple pokemon.
That's not a bad idea, although it'd probably require quite a bit of work with the way it's currently designed. I may do it, but only after I get the PID generator the way I want it. Do you happen to know just how many lines can be in a single code on the Action Replay? It'd have to be limited for sure, I just don't know what that limit is.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Quote:
Originally Posted by
Codr
I doubt I'll get many, or any, responses to this, but does anyone actually use this program for the GBA games? I was considering removing support for them to make things a little easier on myself, but I'm not sure.
That's not a bad idea, although it'd probably require quite a bit of work with the way it's currently designed. I may do it, but only after I get the PID generator the way I want it. Do you happen to know just how many lines can be in a single code on the Action Replay? It'd have to be limited for sure, I just don't know what that limit is.
As for the GBA games, no, I don't. Gave and traded them away a long time ago so it's of no use to me really.
As for the limit, I think it's around 450-500 lines, not quite sure. If it's beyond 500, all I know is that the game will not start considering there's too many line of codes in that particular cheat. This mostly happens when you create too many pokemon on PokeSAV or any other program. So a good guess would be around 400 lines.
*Though, I want to know how to program. Mind telling me how you're editing this stuff? I don't mind if it's really complicated o.o
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Ok, I downloaded the new version and i noticed that your description on fateful encounter isn't very clear :D. Im sure not sure myself but I found a use for it. I think it relates to event pokemon. The coversion of Shaymin from land to sky from requires Gracidea's Flower. However it MUST be an EVENT Shaymin. So I tried generating one and sadly it didn't work :/
I did it like 30 min later, with fateful encounter on and what do u know, it worked.
Just incase one of u ask how to get a flying Shaymin :P
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Quote:
Originally Posted by
Havoc-X
Ok, I downloaded the new version and i noticed that your description on fateful encounter isn't very clear :D. Im sure not sure myself but I found a use for it. I think it relates to event pokemon. The coversion of Shaymin from land to sky from requires Gracidea's Flower. However it MUST be an EVENT Shaymin. So I tried generating one and sadly it didn't work :/
I did it like 30 min later, with fateful encounter on and what do u know, it worked.
Just incase one of u ask how to get a flying Shaymin :P
There are several things I'm unfamiliar with regarding the Pokemon data. As you discovered, this was one of them. I'll add some more information to the tooltip, thanks.
Edit: Btw, the generator has the ability to generate a Sky Form Shaymin directly but I apparently broke it in the current version. It's fixed for the next release.
Quote:
Originally Posted by
Essence
As for the limit, I think it's around 450-500 lines, not quite sure. If it's beyond 500, all I know is that the game will not start considering there's too many line of codes in that particular cheat. This mostly happens when you create too many pokemon on PokeSAV or any other program. So a good guess would be around 400 lines.
Thanks. I don't currently have the actual hardware to test on myself, so I have no idea what its limitations are.
Quote:
Originally Posted by
Essence
Though, I want to know how to program. Mind telling me how you're editing this stuff? I don't mind if it's really complicated o.o
The generator is made with a language called C++, with Visual Studio (software that provides an environment for editing, debugging, and much more). If you genuinely have interest in programming, you've probably heard of them before. I'm not sure what more to say than that, you'd have to ask something more specific.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
Quote:
Originally Posted by
Codr
Thanks. I don't currently have the actual hardware to test on myself, so I have no idea what its limitations are.
Yeah, it is around 400-500 lines. The game will not even start if I add something so filled with codes. Like, a storage, it will only go up to a certain number of pokemon which the limit is around 15. If it's probably more than that the beginning screen of the game will be white, it won't even go to the GameFreak copyright.
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Re: Pokemon Calculator (Alternative to Pokesav for Pokemon editing)
A new version has been uploaded.
The PID generator will be updated next, assuming no other problems are discovered. After that, I'll see about adding the ability to generate more than one Pokemon at a time.
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Re: Pokemon Generator (Updated for HG/SS [US])
Hey codr, I used your program to make my pokemon and I got the code that I wanted. How do I transfer this code to my ds?
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Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
beeevice
Hey codr, I used your program to make my pokemon and I got the code that I wanted. How do I transfer this code to my ds?
You need an Action Replay device to utilize the codes. If you have one, you should be able to easily find information on how to add new codes to it, whether it's manually or by your PC.
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Re: Pokemon Generator (Updated for HG/SS [US])
I have the Action Replay but using the Action Replay Code Manager, I do not know how to take a saved file from your program and putting it into the Code Manager. If you could step me through it would be great.