Re: Pokemon Generator (Updated for HG/SS [US])
Great program!
Only question I have -
With pokesav I could export the ARDS code and just drag it over to the ARDS no problem but I don't see the option to do that with PokeGen.
Once I generate the code do we have to type it in manually line by line or is there a quicker way to do it?
Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
AshyAsh
With pokesav I could export the ARDS code and just drag it over to the ARDS no problem but I don't see the option to do that with PokeGen.
Once I generate the code do we have to type it in manually line by line or is there a quicker way to do it?
So that's what the point of the .xml file is in Pokesav. I could definitely add this, I'd just have to do a bit of research first. At the moment, however, the most you can do is copy/paste, which I'm guessing isn't fast enough, or maybe you just don't know how to utilize it. I don't know why nobody else has mentioned this yet.
As I've mentioned before, I don't currently have the hardware to do any testing on.
Edit: I just watched a video of the Action Replay code manager and saw the person paste it directly in there. Why not do this?
Edit2: I was able to download the AR code manager and use it without having the actual hardware. I can add .xml output to the calculator quite easily... it should be in the next version.
Re: Pokemon Generator (Updated for HG/SS [US])
Wow, just copy and paste. It takes literally 2 seconds or less.
Re: Pokemon Generator (Updated for HG/SS [US])
I'm loving it! After spending two days with PokeSav to no real luck, I managed to finally flawlessly recreate my party. I do have one issue--if I save a Pokemon as a .pkm file, load a different Pokemon, then reload the first, it inexplicably sets it as currently being in a Egg, even when it was saved as being NOT in an egg. It's not a deal breaker, but it makes working on a Pokemon over an extended period of time somewhat cumbersome. It also doesn't seem to want to save the Hatched/Recieved data very well, reverting to Diamond and Pearl/Day-Care Couple and Platinum/Faraway Place if I save and reload a Pokemon that was originally HeartGold and SoulSiver/Day-Care Couple and HeartGold and SoulSilver/Goldenrod City. I know that as far as the coding codes, it's not really any difference, since Johto locations are read by D/P/Pt as being Faraway Place, but it's still bothersome.
Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
Vaporeon
I do have one issue--if I save a Pokemon as a .pkm file, load a different Pokemon, then reload the first, it inexplicably sets it as currently being in a Egg, even when it was saved as being NOT in an egg. It's not a deal breaker, but it makes working on a Pokemon over an extended period of time somewhat cumbersome.
I can't reproduce this. If you can post the two .pkm files you're using to accomplish it, it would help. I can check the code to see if I see any problems in the meantime.
Edit: I've checked and I don't see any problems with the code. I'd still like to see the .pkm files you're apparently causing this with, though.
Quote:
It also doesn't seem to want to save the Hatched/Recieved data very well, reverting to Diamond and Pearl/Day-Care Couple and Platinum/Faraway Place if I save and reload a Pokemon that was originally HeartGold and SoulSiver/Day-Care Couple and HeartGold and SoulSilver/Goldenrod City. I know that as far as the coding codes, it's not really any difference, since Johto locations are read by D/P/Pt as being Faraway Place, but it's still bothersome.
I checked and there are issues with the way it's loading the data. I'll fix it. It's still not going to be perfect, however. Platinum and HG/SS all set the location data in exactly the same way, so there's no way to differentiate them unless the location is beyond the Platinum range.
Re: Pokemon Generator (Updated for HG/SS [US])
I uploaded the fixes. I also decided against XML support, considering how nearly useless it is.
Re: Pokemon Generator (Updated for HG/SS [US])
Hms, did you go against my idea of multiple Pokemon creation yet? Cutting the codes out and pasting them in between the last code line above D2000000 00000000 seems to be a bother. I'd rather make multiple Pokes at once rather than just repeatedly copy and pasting or creating them one by one. This is quite a hassle.
That's quite a huge thing to ask for, so I don't mind if it takes forever. BTW... you should just keep the old small icon for PokeGEN. I can make one for you but I don't know what images sizes are required, haha.
Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
Essence
Hms, did you go against my idea of multiple Pokemon creation yet? Cutting the codes out and pasting them in between the last code line above D2000000 00000000 seems to be a bother. I'd rather make multiple Pokes at once rather than just repeatedly copy and pasting or creating them one by one. This is quite a hassle.
That's quite a huge thing to ask for, so I don't mind if it takes forever.
So when you're using a code for multiple Pokemon, you cram it all into a single AR code, rather than multiple code entries with different names? That's what makes it more tricky, trying to cater to different ways of doing things. Regardless though, yes, that's a massive code change that I haven't thought through fully. I haven't made any definitive decision on it yet.
Edit: There's an alternative that might suit your needs without making me have to do a ridiculous amount of work. I could add an option to append codes when you click "Generate", rather than always making a new list. That obviously wouldn't let you make changes to already-generated Pokemon, though.
Quote:
BTW... you should just keep the old small icon for PokeGEN. I can make one for you but I don't know what images sizes are required, haha.
It needs a 16x16 and 32x32 image. If you want to make something, feel free. It's not hard to make something better than what I did.
Re: Pokemon Generator (Updated for HG/SS [US])
Appending? Yeah that'd be great. Gives me more of a reason to double check everything rather then getting punched in the head when I find something wrong when I put the Pokemon in game.
I don't see any issues. Great job =P
Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
Codr
So that's what the point of the .xml file is in Pokesav. I could definitely add this, I'd just have to do a bit of research first. At the moment, however, the most you can do is copy/paste, which I'm guessing isn't fast enough, or maybe you just don't know how to utilize it. I don't know why nobody else has mentioned this yet.
As I've mentioned before, I don't currently have the hardware to do any testing on.
Edit: I just watched a video of the Action Replay code manager and saw the person paste it directly in there. Why not do this?
Edit2: I was able to download the AR code manager and use it without having the actual hardware. I can add .xml output to the calculator quite easily... it should be in the next version.
I'm having the same problem as Ashy.
Can you explain where we need to paste the code or w/e or link to the video you saw?
I'm used to just dragging over the xml file =\
Re: Pokemon Generator (Updated for HG/SS [US])
After you create your pokemon, click Generate on PokeGen. Then, simply open the ARDS Code manager then go to the desired game and right click the game and hit Add new cheat. Just copy and paste the Generated code or just simply press Ctrl+V if you've hit the Generate button already. Make sure to name it, everything else there should be explanatory I guess.
But, Codr you should just add that .xml output as it saves a little bit of time.
*Edit: Err, press copy to clipboard after you press generate, my bad. After that everything is the same as I explained.
Re: Pokemon Generator (Updated for HG/SS [US])
Im frustrated ): i made a code a few & i tried 1 so far
its for a shiny vulpix in the box box 13 im sure if not box its any box after 13
& you press L&r well it didnt work & i just checked i copied it perfectly :/
): ill post the code if sum1 culd test it? i have heartgold so im not sure
if it matters which game :/
Shiny Vulpix
94000130 FCFF0000
B2111880 00000000
E001B710 00000088
F593963A AF020000
9651130C C27E9823
2AA94DAE B11F4BF0
32050C71 591D58EA
77ACF51C 2F9AB9C3
A12B730F 5D3E0339
2C3F5BE5 0645B843
20E1069B 52B4A3B6
A5257747 B38E9D5C
3A93DFDA 56F49F23
A9502D4E 9158CC7E
37E747C5 D21DA5D6
B4F0677B DEB292D7
5D2771B9 004F7AE2
9E206D07 9080C5F9
AD8BDE62 3D6318CB
2D4D9B35 EE4D72BF
D2000000 00000000
Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
BeautifulNightmare93
Im frustrated ): i made a code a few & i tried 1 so far
its for a shiny vulpix in the box box 13 im sure if not box its any box after 13
& you press L&r well it didnt work & i just checked i copied it perfectly :/
): ill post the code if sum1 culd test it? i have heartgold so im not sure
if it matters which game :/
Shiny Vulpix
PM'd you. It works.
Re: Pokemon Generator (Updated for HG/SS [US])
Quote:
Originally Posted by
Essence
But, Codr you should just add that .xml output as it saves a little bit of time.
*sigh* I still don't think it's worth it. The difference is like a few seconds.
Re: Pokemon Generator (Updated for HG/SS [US])
Dude, thank you for being a genius! Not only did you trump Pokesav, you did it in much less time as well. Congratulations on the success man! Great Work!