Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Quote:
Originally Posted by
Masmar
Well the problem im having is finding out where the generated codes are being stored on my computer. Im using vista, I read something further back about word but cant find the clipboard there either.
Ugh, I guess I'm going to have to add clarification to the tooltips on this part. The clipboard is just the term for the location that copied data is saved to. When you generate codes, they're put on the clipboard, which allows you to simply paste them wherever you need to. For example, you can open Notepad and press ctrl + v (paste) and they'll be pasted. In your case, you're going to be pasting them into the AR code manager when entering a new code.
Edit: ...I forgot I had even added more information to the "Generate" button's tooltip already. As the first post says, if you can't figure out something, read tooltips. I realize that's not exactly documentation on how to use the program, but it IS there.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
No, on vista when you click generate, you have to have word open, and have to open the word clipboard for it to appear there.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Quote:
Originally Posted by
Masmar
No, on vista when you click generate, you have to have word open, and have to open the word clipboard for it to appear there.
I don't have Vista or Microsoft Office (assuming that's what you're referring to by "word"), so I can't test this. I have to say that the claim sounds completely ridiculous though. Even if it is happening... somehow... I HIGHLY doubt it's this program's fault.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
No it's not the programs fault. But that is what happens.
And I mean word, Microsoft Word, not office, the package that it comes with.
Great program, much easier to use than pokesav
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Quote:
Originally Posted by
Masmar
No it's not the programs fault. But that is what happens.
I see, well, I intend to add exporting of an XML file for codes, I'm just not sure when. Maybe on the next update, since it's not particularly difficult.
Edit: It's been added.
Edit2: Since I'm sure this won't be obvious to some people... somehow... you have to have selected Pokemon before you can export codes, just as when generating codes.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Updated to:
2.3
- Added support for loading and saving of encrypted Pokemon files.
- Added support for loading Pokemon from codes.
- Writing to PCD and PGT files hasn't been working all this time. This has been fixed.
- Changed the program's font to utilize ClearType rendering.
- Fixed some potential problems with switching between code types.
Loading a Pokemon from a code may be buggy. It supports party and PC codes only. However, you can also put in the raw data for a party or PC Pokemon by itself. (In hexadecimal dword format. Raw data should be 59 dwords for party Pokemon and 34 dwords for PC Pokemon.)
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
2.301
- Fixed the positioning of the code input dialog when the main dialog is moved.
- Added randomize IVs and EVs buttons.
- Slightly changed some of the encounter names.
- Fixed a crash that was occurring when switching code types under certain conditions.
- Changed the country, origin, and shiny leaf comboboxes to not be editable, since they have such short lists.
- Enabled tab key navigation on the code input dialog.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
I should just post here instead of that other thread.
So, ok, from reading this thread I see that most of my questions are answered. The trash bytes are taken care of automatically,(very nice!) the extra bytes are supposed to all be zero, etc. I think the only thing I really need to know about are the unused trainer name bytes that you were talking about that PokeSav handles differently than the game does. Do I have to edit them in PokeGen, or does PokeGen take care of them for me like the trash bytes? If PokeGen takes core of them for me, do I just need to open the pkm file for it to do so?
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Quote:
Originally Posted by
Bond697
I think the only thing I really need to know about are the unused trainer name bytes that you were talking about that PokeSav handles differently than the game does. Do I have to edit them in PokeGen, or does PokeGen take care of them for me like the trash bytes? If PokeGen takes core of them for me, do I just need to open the pkm file for it to do so?
When you load a file, regardless of what it is, it'll display any name bytes that aren't set as the game sets them. The games set most names (Pal Park and in-game-received eggs seem to be the exceptions, but there could be more) to <name> with 0xFFFF and 0x0 repeating until the remaining bytes are used up. When you just type in a normal name in PokeGen, it'll append 0xFFFF to the end with 0x0 repeating until all characters are filled, as the game typically does. Obviously if you put in the maximum number of characters, there isn't even room for 0xFFFF, which isn't what the game allows.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Ok, that makes sense. When I type in my name though, for the OT, PokeGen doesn't fill anything in. My name is Mat, so there should be what, 7 more possible characters? I mean, I can just fill them in myself if that's right. It would look like.. Mat\FFFF\0000\0000\0000\0000\0000\0000 right?
I looked at my current team, and Pokesav seems to have filled it in with a lot of random crap.. For example, my Metagross: Taro\FFFFM\FFFF\0211\0002\0000\4008, Lucario: Anubis\FFFF\FFFF\50C8\020D\3B28
I knew Pokesav wasn't all that great, but wow.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Quote:
Originally Posted by
Bond697
When I type in my name though, for the OT, PokeGen doesn't fill anything in. My name is Mat, so there should be, what, 7 more possible characters? I mean, I can just fill them in myself if that's right. It would look like.. Mat\FFFF\0000\0000\0000\0000\0000\0000 right?
PokeGen hides the FFFF 0000 ... from you, since it's pointless for you to see it. The idea is that you don't need to think about it.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
ohhhh, ok. so it's already in there, i just can't see it. sorry, i misunderstood. so, then, when i name a pokemon within pokegen, the unused bytes will be handled properly and i won't see it, correct? but when i open a pokemon in pokegen that was first edited in pokesav, i'll see the screwed up unused bytes and i can remove them and pokegen will fix them? is that the idea? i'm just trying to get a feel for what i need to be worried about.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Quote:
Originally Posted by
Bond697
so, then, when i name a pokemon within pokegen, the unused bytes will be handled properly and i won't see it, correct? but when i open a pokemon in pokegen that was first edited in pokesav, i'll see the screwed up unused bytes and i can remove them and pokegen will fix them?
That's correct.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
Thank you for the quick replies. I know you've heard it a fair amount already, but this is a great program and such a time saver.
Re: Pokemon Generator (Pokesav replacement for Pokemon editing)
2.302
- Changed the encounter combobox to be uneditable.
- Added some new information to the origin tooltip.
- Added flavor text and Hidden Power type/power to the stats tab and PID finder dialog.
- Added the ability to open files when the program starts. This also means files can be associated with PokeGen so that they can just be opened by double clicking.
- Added version information to the exe.
- Hopefully fixed the display of the program icon being the wrong size in some cases.