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RoverTX

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About RoverTX

  • Birthday 02/19/1989
  1. I am trying to create a number of Gen 5 pokemon with nonspecified PID and exporting them via the Code Generator ----> Selected Pokemon -----> Generate ----> Export. Pokegen instead of creating a PID for each one of them, creates one PID and assigns it to all of them. I can verify this by exporting 5 of them at once from one pokegen instance, and pulling each one of them back into another instance Pokegen via the "Extract Pokemon from code", and they all have the same PID. I then re-export them from the first, and then back into the second, and they all once again have the same PID that is different from the first. Is this intended behavior? Will I need to export them one at a time if I do not specify PID? Is there some way to force it to generate a gen 5 PID before export? Using Pokegen 3.1.13 which I believe to be the latest.
  2. I still don't get why they made the moves so terrible when they gave V-create to Victini..... 180 Base Power (100% acc with his ability) and only Speed Def and SPDef down compared too 140 and 30% burn/para 90% acc with two turn set up..... There has to be something.......
  3. If it matters at all I hacked Ice burn onto my Kyurem, made it hail and to no effect now trying double battle with the corresponding legendary too see if that matters at all.... also going to try using it with the 130 power moves and the Fusion moves just to test out all possibilities. Edit 1: Neither Bolt Strike or Blue Flare had any effect trying with fusion, though this just seems futile..... Edit 2: Fusion moves didn't work either, I guess they really are worthless.... maybe there not in game because they knew they where so terrible....
  4. I saw that too when I captured it but when you look at it from behind it looks symmetrical to me. I think they just really screwed up on its drawing. Heres what I mean from his back side http://archives.bulbagarden.net/media/upload/e/ea/Spr_b_5b_646.png That or maybe in that picture his wing is supposed to be flapping down. I don't know it just seems lazy to me, and with confirmation that the two Charge Moves aren't effected by hail just confirms, for me, that he stinks of laziness....
  5. Sorry I should have been clearer that I was asking a technical question. What I was trying to say is basically this. There is something with in the programing for the move Solarbeam or in the programing for sunny weather that causes the charge stepped for Solarbeam to be skipped. I don't' know how the programing goes but I have in my head that it is something like one of these two possibilities. Within solarbeam's code If SunnyWeather then Skip Charge Step And Fire Away or within SunnyWeather's code If Solarbeam is Used Skip Charge Step and Fire Away If it is the later could hail have a similar effect on them(ie Kyurem's two Ice Charge up moves) , as sunny weather does to solarbeam, thus making them not completely worthless, and the reason people aren't seeing this is that they are looking inside the moves for the trigger(ie a trigger to skip the charge phase) and not inside the weather effect. Does that make since, I am not asking about what weather does, I am asking about the structure of the programing itself with regards to solarbeam and similar moves. IN SHORT: I have been playing pokemon from Blue and Red I understand the game, I am asking about the actually code itself and where different things might be triggered with in it. Crappy Java Code to show what I mean, I know Pokemon isn't programed in Java and this code is horrible its just to prove a point. or is it something like
  6. This might seem like a weird question but when it comes to the ability Solorbeam is the fact that the charge step is skipped when its sunny programed into the move itself or is it the weather condition? If it is the later might these moves fire off on the first turn with hail and the reason this hasn't been found out yet is that people are looking in the wrong place? Also, I hope they don't add another form that just seems lazy and makes it so you can't even battle friends with the new forms since the older version don't have the info..... Edit: it also isn't beat up, if you look at it from behind it seems to actually be symmetrical and intact, its just the really really bad head on sprite..
  7. I am questing a complete pokedex code that doesn't unlock every last pokemon's shinny sprits. I really hate scrolling through the pokedex and not one of them looks like how I think they should. That or one that unlocks the Shinny sprits last so it doesn't become the default if that is how it works. That or tell me what does what in the existing code. I am guessing the code loops at some point and goes through each pokemon and each sprit so if some one could tell me the places to change for stopping it from unlocking the shinny spirits or maybe even how to stop it at a certain pokedex index would also be great!
  8. Doesn't matter anymore because PID doesn't effect nature anymore. It can seem like it though, when you change a pokemon's nature make sure the stats are updated. I ran into this problem and what I did to fix it was move it out of the PC into your party and then back in, or the other way around should work. If it doesn't work return it back to it original nature and then try again and drag it around a little till the stats update correctly. I have used that code to change nature and the wifi still saw it as ok as long as I forced a status update (if all else fails and its not level 100 leveling it up should also work).
  9. Yes if it was a 50-50 chance, which is what I think your saying. @ First PS No what I mean is its 0-255 so there are 266 possibilities, sense its counting zero, sorry that wasn't clear. @ Thanks!
  10. I actually know this part. Each pokemon has a % chance of being male or female. This is really just representing the number between 0-255 at which it goes from being female to male. Since it begins the count at 0 its really 266 numbers. So if a pokemon has a 50% either way then if its at or below 127 then its female if its above then its male. So for instance Chansey can only be female so its cut off number is 255 its self. If it can only be male then I guess its cut off number is set to -1? PS Where did you get that Alan Walker Avatar from?
  11. EDIT: GOT IT NOW. Got it, the code doesn't force an updating of stats, one rare candy solved all of it (it even dropped Deffense by -1!). So its making it so there all wackey and incorrect. The times it was working it was only changing the HP from 30 IVs to 31 IVs on a level 5 so there was no corresponding stats change. How am I supposed to deal with those on level 100 pokemon, would putting them in the daycare fix this? EDIT 2: I am retarted.... it updates them if you make changes to them in the box, but not if there in your party......
  12. Ok sorry I think I must be being really stupid. Ok so as I read in one of the Stickies Legal means, there not legit, but that the online check for the game can't tell the difference. Which means since they are getting rejected when I try to go online with them that I did something wrong. From what your telling me that shouldn't be the case since the IVs and Nature really aren't related to anything so as long as they are with in reason it shouldn't be able to tell the difference. So is there something wrong with the codes I am using then, I posted them above in spoiler tags. Or do I have to use Pokegen or Pokesav to do this instead of just AR? Is there some restriction I am missing? The only thing I can think of is that I am also using a code to display EVs and IVs when I am changing them, could this have some kind of weird effect that would make them not legal? Sorry again, and thanks again. Edit: If anyone has any AR codes that work for them that keep things legal if with in sane values I would really appreciate it. I may just be using some botched codes..... Big Edit: After testing a bunch of stuff I am guessing, having certian codes work and then not work, that it still checks against a database of possible IV Nature Combos.... so should I just use the Pokegen randomizer for possible combos and just go off that, could that be the issue since there not egg pokemon?
  13. As said before I edited a fresh caught ones to test things out. So I am not using Pokesav or Pokegen to generate one. They don't know any wierd moves since they were caught on route one. I was just testing things out before I started going through and messing with real ones. So is it just not possible to change existing Pokemon and them still be legal then?
  14. So why is it rejecting pokemon after I change there Nature and/or IVs in Pokemon Black. Its giving me the "There is something wrong with one of your pokemon" in the battle part or "There pokemon can not be traded" The codes I am using are posted above. What exactly is tipping it off. IVs are within reason, ie 31 or lower, and jut changing the nature. Everything is up to date.
  15. But there is between the other number and IVs. So thats why the global trading center doesn't like the pokemon I modified the IVs on with AR?
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