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Kaphotics

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Kaphotics last won the day on March 22

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  1. Export your save file. Save states are not save files, they are RAM snapshots.
  2. 1. Importing a folder starts at the currently displayed box, and only overwrites one slot at a time. Try it and see. 2. Transfer logic should match the real transfer logic.
  3. You must export your changes from the program, then import them into your cartridge/emulator environment. It's not difficult to understand. If the emulator does not pick up the changes, then you did not import your save data to the emulator correctly. Restoring save states does not reload the save file, only restarting emulation does -- assuming the emulator's implementation reads the save file from disk at that time.
  4. Try saving on your 3DS instead. This isn't related to save editing at all; if you are having issues with an emulator, go ask where that emulator has support provided.
  5. There's countless things that would have to change to "complete" the story or arbitrary quests; either obtain an already complete save or just play the game. It's not a simple flag you can toggle. It's thousands of things that would need to change, and nobody would bother wasting time documenting and implementing such a thing.
  6. If the file already exists (filename), that's the backup. If you don't play in-game, the program isn't going to save after every modification you do.
  7. I've re-uploaded the exe (hotfix); funny I included it so prominently in the changelog without testing it thoroughly
  8. Thanks, fixed on latest commit https://github.com/kwsch/PKHeX/commit/bf476f4de55217b4713027677b4fc1277a3562c8
  9. You're not exporting a full save file; they're supposed to be 128KB.
  10. The base forms use the Language and Owned flags, forms 1+ just track seen ones.
  11. Working as intended; players could abuse a bug with GO to use the premier ball in situations outside of their normal use. https://github.com/projectpokemon/PoGoEncTool/blob/d67475c26464d8b5fd842b50cef49f526751b1d9/PoGoEncTool.Core/Objects/PogoType.cs#L49
  12. Generation 5 encounters aside from Mystery Gift are generated from two separate RNGs; one for IVs and another for everything else. The range of randomness is sufficient for any value combination to emerge.
  13. Open your save file and open the Trainer Info editor.
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