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Kaphotics

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Kaphotics last won the day on March 22

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  1. 1. Importing a folder starts at the currently displayed box, and only overwrites one slot at a time. Try it and see. 2. Transfer logic should match the real transfer logic.
  2. You must export your changes from the program, then import them into your cartridge/emulator environment. It's not difficult to understand. If the emulator does not pick up the changes, then you did not import your save data to the emulator correctly. Restoring save states does not reload the save file, only restarting emulation does -- assuming the emulator's implementation reads the save file from disk at that time.
  3. Try saving on your 3DS instead. This isn't related to save editing at all; if you are having issues with an emulator, go ask where that emulator has support provided.
  4. There's countless things that would have to change to "complete" the story or arbitrary quests; either obtain an already complete save or just play the game. It's not a simple flag you can toggle. It's thousands of things that would need to change, and nobody would bother wasting time documenting and implementing such a thing.
  5. If the file already exists (filename), that's the backup. If you don't play in-game, the program isn't going to save after every modification you do.
  6. I've re-uploaded the exe (hotfix); funny I included it so prominently in the changelog without testing it thoroughly
  7. Thanks, fixed on latest commit https://github.com/kwsch/PKHeX/commit/bf476f4de55217b4713027677b4fc1277a3562c8
  8. You're not exporting a full save file; they're supposed to be 128KB.
  9. The base forms use the Language and Owned flags, forms 1+ just track seen ones.
  10. Working as intended; players could abuse a bug with GO to use the premier ball in situations outside of their normal use. https://github.com/projectpokemon/PoGoEncTool/blob/d67475c26464d8b5fd842b50cef49f526751b1d9/PoGoEncTool.Core/Objects/PogoType.cs#L49
  11. Generation 5 encounters aside from Mystery Gift are generated from two separate RNGs; one for IVs and another for everything else. The range of randomness is sufficient for any value combination to emerge.
  12. Open your save file and open the Trainer Info editor.
  13. The term you are referring to is "PID/IV correlation", which is when the game generates a Pokemon and can reliably be reversed into a starting "seed" that, when run forward, produces all the values expected. For SW/SH raids, the game uses a 64-bit seed to generate the same Pokemon for all raid participants. PID, IVs, nature, gender, height, weight, ability, and level. If the original seed is back-calculated, we run it forwards and check if all the values on the Pokemon match what the correlation gives us. Besides SW/SH raids, there are other encounter types that have correlations, and others that don't; if the game uses the built in cryptographically secure RNG to generate a specific encounter type, each "random" result is effectively unrelated to the previous or next. Wild Pokemon in S/V use the CSPRNG, so therefore are not correlated. However, this does not mean you can use any values you want -- you still should respect the feasibility of probability, in that something with 6 flawless IVs is immediately suspect as "cheated", due to the chances of randomly encountering this result being 1:32^6, or 1:2-billion. It's up to the user to know the differences between each encounter type, and to know the rules and probabilities of how individual Pokemon can be acquired. PKHeX is able to tell you details about the encounter type and seeds it detects if you check the verbose legality report, which can be done by holding control when requesting a legality check.
  14. Editing your Pokemon gives you full control over PKM data; if you change ribbons, only the ribbon byte will change. If you change the string for nickname or OT, then you have to make sure that the data allocated for it matches whatever the legal state should be. Same goes for other correlated properties like PID and IV. PKHeX does a majority of these checks automatically, but some checks like shiny raids take too much time and are skipped.
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