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Forum: RAM Research & Development

Discuss the technicalities of making codes here.

  1. Having troubles editing B/W and B/W2 codes

    Well, okay, the topic title might be a little misleading. For the longest time, whenever I've had to add or edit AR codes for a game, I'd make a...

    Started by NekoSabrina, Nov 22nd, 2012 10:59 PM
    • Replies: 0
    • Views: 470
    Nov 22nd, 2012 10:59 PM Go to last post
  2. Pokemon Battle modes. Maybe 6v6 flat battle on wifi?

    Hello, I've been looking into making a code to allow lvl 100 or lvl 50 6 vs 6 battles on wifi, and maybe even c-gear. so far, I've managed to dig up...

    Started by froggestspirit, Jan 21st, 2012 08:40 PM
    100, battle, black and white, pokemon, wifi
    • Replies: 6
    • Views: 2,191
    Oct 13th, 2012 11:44 AM Go to last post
  3. The Battle Box

    Does anyone know what the Memory addresses and offsets per pokemon for the battle box and the normal pc box are? I need that info for an AR code I...

    Started by ABZB, Sep 4th, 2012 09:41 PM
    • Replies: 1
    • Views: 673
    Sep 4th, 2012 11:01 PM Go to last post
  4. Attempting to dissect a code...?

    Okay, I have run into a bit of a curiosity while looking for a code for Black & White, but I wonder if what I'm looking for is right in front of me....

    Started by NekoSabrina, Aug 6th, 2012 10:12 PM
    • Replies: 8
    • Views: 821
    Sep 3rd, 2012 11:35 AM Go to last post
  5. Code Requests?

    Just wanting to know where they would go, so mods if you need to move this go ahead. Anyway, back in 2007, there was a code for renaming Pokemon...

    Started by Galdr, Mar 27th, 2012 03:59 PM
    • Replies: 5
    • Views: 813
    Jul 6th, 2012 07:35 PM Go to last post
  6. Moved: Beta: the Pokécheck VS. Player (battle video parser)

    Started by xfr, Jun 11th, 2012 09:15 PM
    • Replies: -
    • Views: -
    Jun 11th, 2012 09:49 PM Go to last post
  7. Warp codes for Emerald

    Hello. I was wondering how I would make a warp code for the Japanese version of Emerald. Where would be a good place for me to start learning how...

    Started by DarkOrbit, Feb 11th, 2012 11:51 AM
    • Replies: 0
    • Views: 421
    Feb 11th, 2012 11:51 AM Go to last post
  8. AR Trainer Toolkit for Pokemon B/W?

    I don't know if I'm in the right section to post this; if not, please move it to the right one please. I'm curious wether or not I should get an...

    Started by FreeSpirit, Jan 15th, 2011 06:55 PM
    • Replies: 4
    • Views: 1,394
    Feb 4th, 2012 10:26 PM Go to last post
  9. My A R Codes Don't Work ;_;

    Ok i'm a noob and new to coding D8 I'm trying to make codes for my six ultimate pokemon and i tried expoting it and clicking the buttons i thought...

    Started by Milotic, Jan 13th, 2011 07:12 AM
    • Replies: 1
    • Views: 626
    Feb 4th, 2012 06:18 AM Go to last post
  10. I wonder if Voltorb coin flip can be used for determining seed/seconds/delay in HGSS...

    ...instead of catching pokemon and looking at their IVs. Not that I'm much of ASM programmer, but common logic dictates that Voltorb flip minigame...

    Started by xyzman, Jan 30th, 2012 01:01 AM
    • Replies: 4
    • Views: 705
    Jan 30th, 2012 02:33 AM Go to last post
  11. how do you make an AR code?

    ive read guides on what each line does and hexdecimal and stuff but how (im not sure how to say this) do you actually get the right code for what you...

    Started by Shasjas, Apr 18th, 2010 05:12 PM
    • Replies: 2
    • Views: 1,116
    Nov 29th, 2011 06:59 AM Go to last post
  12. Question Emerald RNG Question.

    I was wondering if it was possible to search through the calculated PIDs for a specific PID and determine when that PID would occur ingame.

    Started by Delta Blast Burn, Sep 8th, 2011 08:32 PM
    • Replies: 3
    • Views: 1,120
    Sep 13th, 2011 12:06 AM Go to last post
  13. D/P/Pt Battle RNG research

    I am a TAS speedrunner looking to try and complete D/P/Pt games as fast as possible, but would like some info on what RAM addresses to look at...

    Started by Toothache, Jul 16th, 2010 10:26 PM
    • Replies: 3
    • Views: 1,348
    Apr 17th, 2011 01:38 PM Go to last post
  14. Action Replay NDS Trainer Toolkit

    I'm interested in creating codes for my Soul Silver and White games, but I need advice on its value as a code creator. ...

    Started by Lt. Surge, Mar 14th, 2011 04:50 PM
    • Replies: 3
    • Views: 1,617
    Mar 28th, 2011 11:46 AM Go to last post
  15. XP Share AR code for B&W made

    Hello everyone, I'm new here and I joined because I wanted to share a new code with everyone that I accidentally created while messing with XP codes....

    Started by xLFx, Mar 11th, 2011 01:25 PM
    • Replies: 1
    • Views: 1,493
    Mar 14th, 2011 08:50 AM Go to last post
  16. Question More Possible Code Problems.

    Well I have tried using the Platinum download today because there are some pokemon I wish to get that you cannot get less you trade and I no longer...

    Started by Lucia, Mar 11th, 2010 11:38 PM
    ar, codes
    • Replies: 1
    • Views: 873
    Mar 28th, 2010 05:09 PM Go to last post
  17. Studying D/P/Pt Hybrids

    I am testing hybrids on emulated and cartridge versions of diamond & platinum and the glitch does have some potential i will welcome anyone who...

    Started by Ashbox, Apr 17th, 2009 01:00 PM
    2 Pages
    1 2
    d or p or pt, hybrids, studying
    • Replies: 20
    • Views: 4,022
    Mar 28th, 2010 04:49 PM Go to last post
  18. I need help with ARDS!!!

    I have an ARDS which I've had for almost 2 years and it worked fine but I just upgraded to windows 7 64 bit and now it just doesn't work right I mean...

    Started by brendanrck87, Mar 12th, 2010 08:38 PM
    ards, windows
    • Replies: 1
    • Views: 896
    Mar 12th, 2010 08:43 PM Go to last post
  19. Which flashcart works better for pokesav

    If i have the R4 and R4i. Or is there pokesav friendly flashcart which is easier to use(if there is)

    Started by Lucario, Jan 6th, 2010 04:52 AM
    • Replies: 5
    • Views: 2,147
    Jan 9th, 2010 11:48 PM Go to last post
  20. Smile AR code triggers

    The first line of an AR code can define which buttons activate it. I have been looking into the structure of the AR codes produced by Pokesav and...

    Started by dslite4000, Apr 14th, 2009 11:50 AM
    2 Pages
    1 2
    ar, code, triggers
    • Replies: 27
    • Views: 6,815
    Dec 19th, 2009 11:03 AM Go to last post
  21. Question Tutorial on Programming

    I can't find one anywhere (that's suitable for me, and specifically for games). I already understand Hexadecimal, Binary, Octal (Not that I'll need...

    Started by MACandCHEEZWIZ1, Sep 14th, 2009 10:25 PM
    programming, ram, tutorial
    • Replies: 3
    • Views: 892
    Oct 12th, 2009 08:49 AM Go to last post
  22. NO$GBA Debugger HEX Output to Raw Converter

    converts the HEX output that NO$GBA debugger spits out and converts it to a raw dump for your hex editing enjoyment. ...

    Started by Chase-san, Sep 13th, 2009 03:38 AM
    converter, debugger, hex, no$gba, output, raw
    • Replies: 0
    • Views: 1,344
    Sep 13th, 2009 03:38 AM Go to last post
  23. AR Functionability - Homebrew?

    Because the AR changes values in the DS's RAM, would it theoretically be possible to launch homebrew (that dosn't have DLDI support) after converting...

    Started by evandixon, Jul 14th, 2009 09:25 PM
    2 Pages
    1 2
    ar, functionability, homebrew
    • Replies: 18
    • Views: 2,035
    Aug 27th, 2009 06:08 PM Go to last post
  24. What was that program called again?

    I recently reformatted my computer and I want to mess around with AR codes again. There was a program that hooked on to an emulator and displayed the...

    Started by KazoWAR, Jun 14th, 2009 02:27 PM
    called, program
    • Replies: 5
    • Views: 1,253
    Jun 14th, 2009 07:57 PM Go to last post

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