<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Project Pokémon Forums - ROM Editing Help</title>
		<link>http://projectpokemon.org/forums/</link>
		<description />
		<language>en</language>
		<lastBuildDate>Fri, 24 May 2013 06:39:57 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://projectpokemon.org/forums/images/misc/rss.png</url>
			<title>Project Pokémon Forums - ROM Editing Help</title>
			<link>http://projectpokemon.org/forums/</link>
		</image>
		<item>
			<title>BW/B2W2 General FAQ</title>
			<link>http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 19:22:55 GMT</pubDate>
			<description>This is a Work in progress. Please check back constantly for new information. 
 
*About* 
This post synthesizes common questions and information from...</description>
			<content:encoded><![CDATA[<div>This is a Work in progress. Please check back constantly for new information.<br />
<br />
<b>About</b><br />
This post synthesizes common questions and information from around the Forum in an attempt to create a place where new hackers can easily find solutions to simple problems without the need to create repetitive threads about the problem.*So here we go:<br />
<br />
<font size="5"><b>General Information</b></font><br />
<br />
<b>Tools for BW/B2W2 Rom Editing</b><br />
Answers: &quot;I need tools!&quot;<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
KazoWar's BW Tools: <a href="http://projectpokemon.org/forums/showthread.php?14752-Kazo-s-B-W-Tools" target="_blank">Link</a><br />
Andibad's BW Tools: <a href="http://projectpokemon.org/forums/showthread.php?26663-Andi-Pok%E9mon-Black-amp-White-Tools" target="_blank">Link</a><br />
TwistedFatal's BW Toolbox: <a href="http://projectpokemon.org/forums/showthread.php?14825-TwistedFatal-Black-and-White-Toolbox" target="_blank">Link</a><br />
Zero's: Starter Editor (<a href="http://projectpokemon.org/forums/showthread.php?15520-Starter-Editor-for-Pokemon-Black-amp-White" target="_blank">Link</a>), Trainer Editor (<a href="http://projectpokemon.org/forums/showthread.php?15412-Wild-Pokemon-Editor-(Black-amp-White)-(v1.0.9.3-amp-1.0.9.4-Compact-)" target="_blank">Link</a>)<br />
BWTE2.0 - 1000: <a href="http://dl.dropbox.com/u/12206225/pporg/BWTE%202%20~%201000.exe" target="_blank">Link</a><br />
NPRE: <a href="https://dl.dropbox.com/u/12206225/NPREzz.zip" target="_blank">Link</a><br />
PPNFR: <a href="http://projectpokemon.org/mirrors/PPNFR.zip" target="_blank">Link</a><br />
PPTXT: <a href="http://projectpokemon.org/forums/showthread.php?11582-PPTXT-Text-editing-tool&amp;p=97421&amp;viewfull=1#post97421" target="_blank">Link</a><br />
Tinke .9.0.0: <a href="https://code.google.com/p/tinke/" target="_blank">Link</a><br />
CrystalTile 2 (CT2): <a href="http://www.romhacking.net/utilities/818/" target="_blank">Link</a><br />
HxD: <a href="http://mh-nexus.de/en/hxd/" target="_blank">Link</a><br />
VGMTrans: <a href="http://www.4shared.com/file/76520093/5a299676/VGMTrans.html" target="_blank">Link</a><br />
Kiwi.ds: <a href="http://filetrip.net/nds-downloads/utilities/download-nds-editor-01-f5658.html" target="_blank">Link</a><br />
NitroExplorer: <a href="http://projectpokemon.org/mirrors/NitroExplorer2b.zip" target="_blank">Link</a><br />
<br />
*Please don't request tools. They won't be answered. This list will be updated as new tools come out. Don't expect there to be tools for everything.* Likewise, don't request NARC files or ROMs.<br />

</div>
</div>
</div><br />
<br />
<b>If Tools Don't Work&#8230;</b><br />
Answers: &quot;The tool doesn't work!&quot; or &quot;The tool gives me errors!&quot;<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
There are a couple of steps you should take for this:<br />
1. Find another tool. (e.g. if Tinke can replace narc files correctly, use PPNFR)<br />
2a. Use Hex<br />
or<br />
2b. Wait if the problem has already been recognized (no need for redundant posts) or ask/tell the program creator politely if it hasn't.<br />

</div>
</div>
</div><br />
<br />
NARC Locations:<br />
Answers: &quot;Where is the NARC that holds [insert whatever you need] located!&quot;<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
B2W2 General Rom Info: <a href="http://projectpokemon.org/forums/showthread.php?24589-B2W2-General-ROM-Info" target="_blank">Link</a><br />
Full List for your convince: <a href="http://pastebin.com/raw.php?i=TuVtDRmF" target="_blank">Link</a><br />
*Always check here before asking where a certain NARC is! This place most likely contains everything you need. If it is not in the main thread, then click on the clicky and use Ctrl-F/Command-F/Scroll-and-search to find what you need!*<br />

</div>
</div>
</div><br />
<br />
<b>Hex Editing</b><br />
Answers: &quot;Where are tools for [&#8230;]!&quot; or &quot;[Whatever tool] doesn't work!&quot;<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
Not everything comes with tools [yet] (e.g. Scripting), and also some tools are broken, lost, etc,etc. So hex editing is a crucial aspect that you should master or at least know the basics of. It is, simply speaking, the basics that you should learn.<br />
So, here are some simple tips:<br />
1. Learn your editor: Learn the basics, where everything is located, how to use, and how to save<br />
2. Learn the hex (base 16) number system: Hex is (as you guessed!) in the hex number system which is in base 16. So, instead of counting from 0-9, you count from 0-F (0 - 9, then A-F)<br />
3. Use the programmer features on your calculator<br />
4. Learn some binary: I know this is hex, but sometimes hex relates to binary (e.g. PWT/Subway trainers and EV values)<br />
5. Know simple terminology (e.g. offsets, etc.)<br />
6. Practice: Make backups and try to edit in hex before tools. It can give you a better understanding on everything and if tools fail, you know how to use hex so you don't have to waste time searching for more tools, fixes, etc..<br />
7. Learn how to split the hex values into their correct chunks and groupings<br />

</div>
</div>
</div></div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>cpan1</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29651-BW-B2W2-General-FAQ</guid>
		</item>
		<item>
			<title>Pokemon Emerald tileset exchange?</title>
			<link>http://projectpokemon.org/forums/showthread.php?29624-Pokemon-Emerald-tileset-exchange&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 17:59:23 GMT</pubDate>
			<description><![CDATA[Hello, 
 
I'm going to make a hack of Pokemon Emerald. 
 
What I want to do first is exchanging the whole tileset that is available in the ROM (not...]]></description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
I'm going to make a hack of Pokemon Emerald.<br />
<br />
What I want to do first is exchanging the whole tileset that is available in the ROM (not only a few tiles).<br />
How can I do that? Is there something like an editor? Or can I use Advance Map to do that?<br />
<br />
Thanks in advance.</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>BlackShark</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29624-Pokemon-Emerald-tileset-exchange</guid>
		</item>
		<item>
			<title>BW2 N back sprite Help</title>
			<link>http://projectpokemon.org/forums/showthread.php?29621-BW2-N-back-sprite-Help&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 02:20:27 GMT</pubDate>
			<description><![CDATA[I need your guys help,I'm creating a Play as N Black 2 rom using KazoWar's Tool.I'm almost done,the problem is:I can't find N back sprite,I try the...]]></description>
			<content:encoded><![CDATA[<div>I need your guys help,I'm creating a Play as N Black 2 rom using KazoWar's Tool.I'm almost done,the problem is:I can't find N back sprite,I try the back sprite of jpKEKS on DeviantArt but It not work because the size and...the different in attached file, so i need your guys help to make the N back sprite supprot BWSE of KazoWar's Tool</div>


	<div style="padding:10px">

	
		<fieldset class="fieldset">
			<legend>Attached Thumbnails</legend>
			<div style="padding:10px">
			
<a href="http://projectpokemon.org/forums/attachment.php?attachmentid=10753&amp;d=1369102780" 
rel="Lightbox_165116" id="attachment10753"
><img class="thumbnail" src="http://projectpokemon.org/forums/attachment.php?attachmentid=10753&amp;stc=1&amp;thumb=1&amp;d=1369102780" 
alt="Click image for larger version

Name:	&#110;&#95;&#98;&#97;&#99;&#107;&#115;&#112;&#114;&#105;&#116;&#101;&#95;&#98;&#121;&#95;&#106;&amp;.png
Views:	N/A
Size:	8.2 KB
ID:	10753"/></a>
&nbsp;
 
<a href="http://projectpokemon.org/forums/attachment.php?attachmentid=10754&amp;d=1369102780" 
rel="Lightbox_165116" id="attachment10754"
><img class="thumbnail" src="http://projectpokemon.org/forums/attachment.php?attachmentid=10754&amp;stc=1&amp;thumb=1&amp;d=1369102780" 
alt="Click image for larger version

Name:	&#51;&#49;&#46;.png
Views:	N/A
Size:	7.9 KB
ID:	10754"/></a>
&nbsp;
 
			</div>
		</fieldset>
	

	

	

	

	</div>
 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>darkshanic</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29621-BW2-N-back-sprite-Help</guid>
		</item>
		<item>
			<title>Help Editing Sprites: N</title>
			<link>http://projectpokemon.org/forums/showthread.php?29607-Help-Editing-Sprites-N&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 15:07:59 GMT</pubDate>
			<description>I cant seem to strip certain parts off of this sheet, I need all of them except running/walking and biking.  Any ideas on what the easiest way to get...</description>
			<content:encoded><![CDATA[<div>I cant seem to strip certain parts off of this sheet, I need all of them except running/walking and biking.  Any ideas on what the easiest way to get parts of this to use in BWOE (BW2)? I need all except running/walking and biking and healing sprites (I already have those).<br />
<br />
What I am trying to use: <img src="http://fc01.deviantart.net/fs70/f/2012/133/8/4/n_overworld_sprites__full_sheet_by_luckygirl88-d4zngnd.png" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>cataboy123</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29607-Help-Editing-Sprites-N</guid>
		</item>
		<item>
			<title>BW2 ENG starter editor?</title>
			<link>http://projectpokemon.org/forums/showthread.php?29606-BW2-ENG-starter-editor&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 13:47:53 GMT</pubDate>
			<description>I cant seem to find one anyone know where one is?</description>
			<content:encoded><![CDATA[<div>I cant seem to find one anyone know where one is?</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>cataboy123</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29606-BW2-ENG-starter-editor</guid>
		</item>
		<item>
			<title>Pokemon B/W music editing?</title>
			<link>http://projectpokemon.org/forums/showthread.php?29602-Pokemon-B-W-music-editing&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 07:08:55 GMT</pubDate>
			<description><![CDATA[i wanted to edit the Elite 4's BGM 
but i have no idea how to edit and which narc  
:confused:]]></description>
			<content:encoded><![CDATA[<div>i wanted to edit the Elite 4's BGM<br />
but i have no idea how to edit and which narc <br />
:confused:</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>PokemonBrendan</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29602-Pokemon-B-W-music-editing</guid>
		</item>
		<item>
			<title>(B2/W2) Xtransceiver</title>
			<link>http://projectpokemon.org/forums/showthread.php?29599-(B2-W2)-Xtransceiver&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 20:13:33 GMT</pubDate>
			<description>After browsing the forum for a while I could not find anything to do with the Xtransceiver Sprites. 
 
All I really need to do (once again) is swap...</description>
			<content:encoded><![CDATA[<div>After browsing the forum for a while I could not find anything to do with the Xtransceiver Sprites.<br />
<br />
All I really need to do (once again) is swap Hugh's and Nate's sprites around.<br />
<br />
Is this possible or am I just being silly?</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>iiaaronxix</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29599-(B2-W2)-Xtransceiver</guid>
		</item>
		<item>
			<title>Pokemon B/W Elite 4 text?</title>
			<link>http://projectpokemon.org/forums/showthread.php?29584-Pokemon-B-W-Elite-4-text&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 07:11:08 GMT</pubDate>
			<description><![CDATA[i need help in B/W 
i'm looking for the text of Caitlin 
(i know where the narc is) 
before you battle her.]]></description>
			<content:encoded><![CDATA[<div>i need help in B/W<br />
i'm looking for the text of Caitlin<br />
(i know where the narc is)<br />
before you battle her.</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>PokemonBrendan</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29584-Pokemon-B-W-Elite-4-text</guid>
		</item>
		<item>
			<title>Change pokemon of Rosa?</title>
			<link>http://projectpokemon.org/forums/showthread.php?29540-Change-pokemon-of-Rosa&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 15:30:49 GMT</pubDate>
			<description>It is possible to change the pokemon Rosa?Im Playing in multiple trains to fight with Rosa as a partner, but what I have to change? Image:...</description>
			<content:encoded><![CDATA[<div>It is possible to change the pokemon Rosa?Im Playing in multiple trains to fight with Rosa as a partner, but what I have to change?<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <img src="http://i.imgur.com/AzGclVH.jpg" border="0" alt="" />
</div>
</div>
</div><br />
<br />
Then she does not have the pokemon that uses the train fight, but those of the initial starter, why?<br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/QU87seT.jpg" border="0" alt="" /> <img src="http://i.imgur.com/X8CqGGa.jpg" border="0" alt="" />   <img src="http://i.imgur.com/sr0sLBO.png" border="0" alt="" />
</div>
</div>
</div></div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>ciprian</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29540-Change-pokemon-of-Rosa</guid>
		</item>
		<item>
			<title>(B2/W2) Mugshot Help.</title>
			<link>http://projectpokemon.org/forums/showthread.php?29501-(B2-W2)-Mugshot-Help.&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 18:07:09 GMT</pubDate>
			<description>Why is it when I replace nates MS with hughs MS, it comes out all fuzzy and corrupted. 
 
I went into adobe fireworks and (with the help of a...</description>
			<content:encoded><![CDATA[<div>Why is it when I replace nates MS with hughs MS, it comes out all fuzzy and corrupted.<br />
<br />
I went into adobe fireworks and (with the help of a palette) created the &quot;correct&quot; hugh mugshot as there doesn't seem to be a palette for him in BWME.<br />
<br />
Am I doing something wrong?</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>iiaaronxix</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29501-(B2-W2)-Mugshot-Help.</guid>
		</item>
		<item>
			<title>other hack?</title>
			<link>http://projectpokemon.org/forums/showthread.php?29493-other-hack&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 10:35:17 GMT</pubDate>
			<description>I know that is not the right section and then already I apologize, but I did not know where ask.Having said this, I would ask if you have ever tried...</description>
			<content:encoded><![CDATA[<div>I know that is not the right section and then already I apologize, but I did not know where ask.Having said this, I would ask if you have ever tried to hack &quot;Age of mythology ds&quot; <div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://upload.wikimedia.org/wikipedia/en/8/8d/Age_of_Empires_-_Mythologies_Coverart.png" border="0" alt="" /> 
</div>
</div>
</div>, being my favorite game, I'd love to try to do something, type: change the characters, put the new god, ecc.Do you know some site or person who has already hacked this game?</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>ciprian</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29493-other-hack</guid>
		</item>
		<item>
			<title>Graphics issues with double-battles in BWTE.</title>
			<link>http://projectpokemon.org/forums/showthread.php?29478-Graphics-issues-with-double-battles-in-BWTE.&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 18:31:11 GMT</pubDate>
			<description><![CDATA[A little problem that doesn't really affect anything beside the graphics, but it's a little disturbing. 
 
When i'm editing double-battles with BWTE...]]></description>
			<content:encoded><![CDATA[<div>A little problem that doesn't really affect anything beside the graphics, but it's a little disturbing.<br />
<br />
When i'm editing double-battles with BWTE and make the opponents have several Pokemon, when i'm doing an attack, that happened :<br />
<br />
<img src="http://puu.sh/2OM3s.png" border="0" alt="" /><br />
<br />
(here i edited the double battle with the Plasma Grunt in the Castelia Sewers, but this also happened against the twins in Route 20)<br />
<br />
Any idea/reason for that thing?<br />
<br />
Oh yeah, it happened in DeSmuME, i don't know if it would happen on a DS...<br />
<br />
edit: forgot to mention that the graphic issue still stays after the double battle, even with the wild pokemon battle or the single trainer battle, need to reboot to get past that thing.</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>Ayakura</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29478-Graphics-issues-with-double-battles-in-BWTE.</guid>
		</item>
		<item>
			<title>BackSprites!</title>
			<link>http://projectpokemon.org/forums/showthread.php?29458-BackSprites!&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 10:55:34 GMT</pubDate>
			<description>Why the Back Sprites by CiprianImage: http://i.imgur.com/I7NGmG4.png   you see me so? Image: http://i.imgur.com/n0JmI3A.jpg  Image:...</description>
			<content:encoded><![CDATA[<div>Why the Back Sprites by Ciprian<img src="http://i.imgur.com/I7NGmG4.png" border="0" alt="" />  you see me so?<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <img src="http://i.imgur.com/n0JmI3A.jpg" border="0" alt="" /> <img src="http://i.imgur.com/g1TCBGZ.jpg" border="0" alt="" /> <img src="http://i.imgur.com/E5ZLWKI.jpg" border="0" alt="" />
</div>
</div>
</div><br />
<br />
The images I take from DeviantArt, and all of these are in the same position.<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/6oVH5op.jpg" border="0" alt="" /> 
</div>
</div>
</div><br />
<br />
I tried to change it as the original, but in battle you see me always have some imperfections. <div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler</b> <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }">
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<img src="http://i.imgur.com/gnivIBt.jpg" border="0" alt="" /> <img src="http://i.imgur.com/Qt6uNuY.jpg" border="0" alt="" /> <img src="http://i.imgur.com/LYJ21VI.jpg" border="0" alt="" /> <img src="http://i.imgur.com/2jlcgxB.jpg" border="0" alt="" />
</div>
</div>
</div>In most also lack the pieces, such as the left arm of the third image</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>ciprian</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29458-BackSprites!</guid>
		</item>
		<item>
			<title>B2W2 Scripting Thread</title>
			<link>http://projectpokemon.org/forums/showthread.php?29456-B2W2-Scripting-Thread&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 06:33:21 GMT</pubDate>
			<description>*Introduction:* 
Scripting is what coordinates and executes in-game events to create a story for the player. Gen III hacks have been able to tell new...</description>
			<content:encoded><![CDATA[<div><b><font size="4">Introduction:</font></b><br />
<blockquote>Scripting is what coordinates and executes in-game events to create a story for the player. Gen III hacks have been able to tell new stories with custom scripts written from scratch; future hacks in more current generations are key for good hacks. This thread is to provide information in regards to how to script, what script commands do, and some example scripts. I'll try to go more in depth than pichu2001 did in his basic tutorial thread; if you are just starting off scripting, <a href="http://projectpokemon.org/forums/showthread.php?24214" target="_blank">you should definitely read his thread first</a>.</blockquote><b><font size="4">Starting Information:</font></b><br />
<blockquote>First you need to extract the Script .narc with NitroExplorer, and unpack it into the individual files with editor.exe (kiwi.ds).<ul><li>Program &amp; Lua starter kit: <a href="http://www.mediafire.com/?ulr0wwz0122ycnv" target="_blank">download here</a></li>
<li>The location of the scripts is /a/0/5/6</li>
</ul>There is currently no XSE equivalent of symbolic scripting for B2W2. We're doing this with hex. So have a hex editor ready (HxD or Hex Workshop), and get PPNFR to replace the individual scripts you edit.<br />
<br />
How do you know what script is used where? You currently need to use a Lua script while emulating. The <a href="http://projectpokemon.org/forums/showthread.php?16634-Pokemon-B-W-Lua-scripts&amp;p=153250&amp;viewfull=1#post153250" target="_blank">script depicted below</a> is in the starter kit.<br />
<blockquote><img src="http://i.imgur.com/uSbDT.png" border="0" alt="" /></blockquote>At the bottom right corner of the touch-screen, it tells you which Script is being used. Correlate this with the file numbers you extracted from the narc.</blockquote><b><font size="4">Script Structure:</font></b><br />
<blockquote><a href="http://projectpokemon.org/forums/showthread.php?24214" target="_blank">As previously described by pichu2001</a>, the script contains two parts. The pointers and the scripts that are pointed to.<br />
<blockquote><img src="http://i.snag.gy/iZNWB.jpg" border="0" alt="" /></blockquote>Pointers are 4 bytes long (32 bits); the first script in this example image points to 00 00 00 38, which is equivalent to 00000038 = 0x38. 0x38 bytes after this pointer is the start of script 1. Use this formula to find the script's location in the file:<br />
<br />
<div align="center">Current Read Offset + Pointer Value = Script Offset</div><br />
In this example image, 0x04+0x38 = 0x3C. The first script is located at 0x3C... unfortunately it starts off reading as &quot;End&quot;, so the script ends there. Try finding the offset of Script 2; you should get 0x3E, which just so happens to start right after Script 1 ends.<br />
<br />
To tell the game to stop reading pointers, a 16 byte &quot;STOP&quot; = 13 FD is used (0xFD13). After the STOP, there are no more pointers and the raw script command data starts. Pointers are an important part of the file; if you insert anything between existing data, the pointers will point to improper locations. I'll cover this later.</blockquote><b><font size="4">Hello World: Interpreting Existing Scripts</font></b><br />
<blockquote>Knowing how to script requires you to observe how commands are normally used by others. I'll show you an example script that has an NPC says a text line and ends the script when dismissed. <br />
<br />
<img src="http://i.snag.gy/Jillv.jpg" border="0" alt="" /><br />
<br />
Above is the example script file. As you can see, it contains one script, which starts at 0x06.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><font color="purple">02 00 00 00</font> <u><i>13 FD</i></u> <font color="blue">2E 00 A6 00 47 05 74 00 3D 00 00 04 0A 00 00 00 00 00 32 00 3F 00 30 00 2F 00 02 00 00 00</font></code><hr />
</div> First we must separate out our script data. Remove everything before the start of our script (everything before 0x06)<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><font color="blue">2E 00 A6 00</font> <font color="green">47 05</font> <font color="blue">74 00 3D 00</font> <font color="green">00 04 0A 00 00 00 00 00</font> <font color="blue">32 00 3F 00 30 00 2F 00 02 00</font> 00 00</code><hr />
</div> Looks decent, let's make this more easily to see:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><font color="blue">2E 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">LockAll</font><br />
<font color="blue">A6 00</font> <font color="green">47 05</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">PlaySound Clink</font><br />
<font color="blue">74 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">FacePlayer</font><br />
<font color="blue">3D 00</font> <font color="green">00 04 0A 00 00 00 00 00</font>&nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">Message2, text line 0xA, default settings</font><br />
<font color="blue">32 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">WaitKeypress</font><br />
<font color="blue">3F 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">CloseMessage2</font><br />
<font color="blue">30 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">WaitDelay</font><br />
<font color="blue">2F 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">UnlockAll</font><br />
<font color="blue">02 00</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;  -- <font color="red">End</font><br />
<br />
00 00&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Padding to make the file's size divisible by 0x4</code><hr />
</div> This is gibberish to the untrained eye, so I'll explain what each line does in 'English'.<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><font color="red">LockAll</font>&nbsp; &nbsp; &nbsp; &nbsp;  <font color="blue">0x002E</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Stop all movements of NPCs and Player. LOCK EVERYTHING. <br />
<font color="red">PlaySound Clink</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x00A6</font> <font color="green">0x0547</font>&nbsp; &nbsp; &nbsp; &nbsp;  -- Play a sound, sound number 0x0547 - &quot;clink&quot;<br />
<font color="red">FacePlayer</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x0074</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Make the NPC that was interacted with face the player<br />
<br />
<font color="red">Message2</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x003D</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Pops up a speech bubble from the interacted with NPC<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <font color="green">0x0400</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Tells the game to use the current text file<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <font color="green">0x000A</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Tells the game to use text line 0xA<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <font color="green">0x0000</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Tells the game to place the bubble away from interaction<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <font color="green">0x0000</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Tells the game to use the default speech bubble<br />
<br />
<font color="red">WaitKeypress</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x0032</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Wait until a button is pressed before proceeding<br />
<font color="red">CloseMessage2</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x003F</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Close the popped up speech bubble<br />
<br />
<font color="red">WaitDelay</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x0030</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Waits a frame; cools down the game<br />
<font color="red">UnlockAll</font>&nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x002F</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Allow all NPCs and player to move<br />
<font color="red">End</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <font color="blue">0x0002</font>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; -- Ends the script; read no further!</code><hr />
</div> Pretty easy to interpret when you know what each command is...</blockquote><b><font size="4">Value Storage: Flags, Containers (const) and Variables</font></b><br />
<blockquote>The game likes to keep track of what has happened in game, and your choices that you have made.<br />
<ul><li>If you get an item from an NPC, the game sets a flag so that the NPC doesn't give it out again.<ul><li>The game also sets flags to prevent NPCs from spawning (so that progress based NPCs appear/disappear)</li>
</ul></li>
<li>If you choose a certain starter, the game sets a Const container to know what Rival teams to face you against. <ul><li>Constants are stored in the save file along with flags.</li>
</ul></li>
<li>Variables are temporary values that are used to contain values for a short time. <ul><li>Variables do the majority of the work in scripts. They are defined by some command, then later used as dynamic parameters. Essentially symbolic math.</li>
<li>Variables are not saved in the save file; however if they are not cleared/set properly their values can persist into other custom scripts. When you are done with them, clear them!</li>
</ul></li>
</ul></blockquote><b><font size="4">Conclusion: Part 1</font></b><br />
<blockquote>This introduction to scripting is just touching the surface on what you can do with B2W2 scripting. With over 800 commands at your disposal (more than 3x that of Gen III), there's so much more you can do!</blockquote></div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>Kaphotics</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29456-B2W2-Scripting-Thread</guid>
		</item>
		<item>
			<title>(B2/W2) PWT Icon.</title>
			<link>http://projectpokemon.org/forums/showthread.php?29454-(B2-W2)-PWT-Icon.&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 13:51:10 GMT</pubDate>
			<description>I was looking through the forum to see if I can find this topic earlier and I found one that helped me out a lot, as I am in the process of trying to...</description>
			<content:encoded><![CDATA[<div>I was looking through the forum to see if I can find this topic earlier and I found one that helped me out a lot, as I am in the process of trying to make a hack where you play as Hugh I just simply swapped his icon with the Male Hero's pose (as he is the rival in the hack).<br />
<br />
However after doing this I could not repack the files, tinke doesn't seem to want to repack it, as much as I click pack the file still stays open.<br />
<br />
Am I doing something wrong?</div>

 ]]></content:encoded>
			<category domain="http://projectpokemon.org/forums/forumdisplay.php?28-ROM-Editing-Help">ROM Editing Help</category>
			<dc:creator>iiaaronxix</dc:creator>
			<guid isPermaLink="true">http://projectpokemon.org/forums/showthread.php?29454-(B2-W2)-PWT-Icon.</guid>
		</item>
	</channel>
</rss>
