Guested
Aug 17th, 2010, 09:12 AM
So, when using PPRE to edit trainers, there is a 0Ch value. Does anyone have any specific details on it?
A while back, Alpha and I speculated that it could be trainer difficulty, because of the values in it we noticed:
- 1 (most trainers)
- 3 (Falkner)
- 5 (Chuck, and some other trainers)
- 7 (most Gym leaders, some regular trainers, etc)
- 33 (a random trainer, some pokemaniacs)
- 35 (a Rival battle where he has 3 lvl 16-18 Pokemon, and another where he has 4, around lvl 20)
There may even be some trainers in the 60s or 70s.... Schookid Sherman or something?
Does anyone have any further details on this or experience with how it affects things in-game?
If they are the difficulty, do you know what specifically it changes? (AI, IVs?) And to what degree?
I may do some more research and experimenting myself later this week.
A while back, Alpha and I speculated that it could be trainer difficulty, because of the values in it we noticed:
- 1 (most trainers)
- 3 (Falkner)
- 5 (Chuck, and some other trainers)
- 7 (most Gym leaders, some regular trainers, etc)
- 33 (a random trainer, some pokemaniacs)
- 35 (a Rival battle where he has 3 lvl 16-18 Pokemon, and another where he has 4, around lvl 20)
There may even be some trainers in the 60s or 70s.... Schookid Sherman or something?
Does anyone have any further details on this or experience with how it affects things in-game?
If they are the difficulty, do you know what specifically it changes? (AI, IVs?) And to what degree?
I may do some more research and experimenting myself later this week.